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authorJakob L. Kreuze2019-07-12 20:09:29 -0400
committerJakob L. Kreuze2019-07-12 20:09:29 -0400
commita7996959f191712b0256b6a9759d0020e5eabcdc (patch)
treefa6b00b1689e4c06e890be8e49fc15c87d90beed /org
parent792cb80001d2ea542cdf2c7f1a4026670b274178 (diff)
Remove #:HAUNT_BASE_DIR directive
Diffstat (limited to 'org')
-rw-r--r--org/Making Your Own Music Player: A Gentle Introduction to Audio Programming/making-your-own-music-player.org1
-rw-r--r--org/Reverse Engineering Babby's First Archive Format/reverse-engineering-babbys-first-archive-format.org1
-rw-r--r--org/SDL Tutorial Part 0x00 - Boilerplate, Windowing and Rendering/sdl-tutorial-part-0x00.org1
3 files changed, 0 insertions, 3 deletions
diff --git a/org/Making Your Own Music Player: A Gentle Introduction to Audio Programming/making-your-own-music-player.org b/org/Making Your Own Music Player: A Gentle Introduction to Audio Programming/making-your-own-music-player.org
index 0d325b5..9a68b37 100644
--- a/org/Making Your Own Music Player: A Gentle Introduction to Audio Programming/making-your-own-music-player.org
+++ b/org/Making Your Own Music Player: A Gentle Introduction to Audio Programming/making-your-own-music-player.org
@@ -1,7 +1,6 @@
#+TITLE: Making Your Own Music Player: A Gentle Introduction to Audio Programming
#+DATE: <2017-07-15 Sat>
#+TAGS: tutorial, programming, audio, c
-#+HAUNT_BASE_DIR: /home/jakob/Blog-New/haunt/
To start off, I'd like to say that I know very little about audio programming
and digital audio in general. I've never formally studied signal processing,
diff --git a/org/Reverse Engineering Babby's First Archive Format/reverse-engineering-babbys-first-archive-format.org b/org/Reverse Engineering Babby's First Archive Format/reverse-engineering-babbys-first-archive-format.org
index 5d1bc77..49bf680 100644
--- a/org/Reverse Engineering Babby's First Archive Format/reverse-engineering-babbys-first-archive-format.org
+++ b/org/Reverse Engineering Babby's First Archive Format/reverse-engineering-babbys-first-archive-format.org
@@ -1,7 +1,6 @@
#+TITLE: Reverse Engineering Babby's First Archive Format
#+DATE: <2017-03-02 Thu 15:25>
#+TAGS: writeup, programming, reverse-engineering, video-games, x86, c, python
-#+HAUNT_BASE_DIR: ../../haunt/
About two months have passed since the first release of Nekopack - a tool I
wrote for extracting game data from Nekopara's XP3 archives. While the process
diff --git a/org/SDL Tutorial Part 0x00 - Boilerplate, Windowing and Rendering/sdl-tutorial-part-0x00.org b/org/SDL Tutorial Part 0x00 - Boilerplate, Windowing and Rendering/sdl-tutorial-part-0x00.org
index c1e8c98..99785f4 100644
--- a/org/SDL Tutorial Part 0x00 - Boilerplate, Windowing and Rendering/sdl-tutorial-part-0x00.org
+++ b/org/SDL Tutorial Part 0x00 - Boilerplate, Windowing and Rendering/sdl-tutorial-part-0x00.org
@@ -1,7 +1,6 @@
#+TITLE: SDL Tutorial Part 0x00 - Boilerplate, Windowing and Rendering
#+DATE: <2016-09-14 Sun 21:02>
#+TAGS: tutorial, programming, game-development, c
-#+HAUNT_BASE_DIR: ../../haunt/
This is one of my older tutorials and follows a style unlike my current one. I
also no longer hold the same claims I made about the SDL documentation that I

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