diff options
| author | Jakob L. Kreuze | 2019-07-12 20:09:29 -0400 |
|---|---|---|
| committer | Jakob L. Kreuze | 2019-07-12 20:09:29 -0400 |
| commit | a7996959f191712b0256b6a9759d0020e5eabcdc (patch) | |
| tree | fa6b00b1689e4c06e890be8e49fc15c87d90beed | |
| parent | 792cb80001d2ea542cdf2c7f1a4026670b274178 (diff) | |
Remove #:HAUNT_BASE_DIR directive
3 files changed, 0 insertions, 3 deletions
diff --git a/org/Making Your Own Music Player: A Gentle Introduction to Audio Programming/making-your-own-music-player.org b/org/Making Your Own Music Player: A Gentle Introduction to Audio Programming/making-your-own-music-player.org index 0d325b5..9a68b37 100644 --- a/org/Making Your Own Music Player: A Gentle Introduction to Audio Programming/making-your-own-music-player.org +++ b/org/Making Your Own Music Player: A Gentle Introduction to Audio Programming/making-your-own-music-player.org @@ -1,7 +1,6 @@ #+TITLE: Making Your Own Music Player: A Gentle Introduction to Audio Programming #+DATE: <2017-07-15 Sat> #+TAGS: tutorial, programming, audio, c -#+HAUNT_BASE_DIR: /home/jakob/Blog-New/haunt/ To start off, I'd like to say that I know very little about audio programming and digital audio in general. I've never formally studied signal processing, diff --git a/org/Reverse Engineering Babby's First Archive Format/reverse-engineering-babbys-first-archive-format.org b/org/Reverse Engineering Babby's First Archive Format/reverse-engineering-babbys-first-archive-format.org index 5d1bc77..49bf680 100644 --- a/org/Reverse Engineering Babby's First Archive Format/reverse-engineering-babbys-first-archive-format.org +++ b/org/Reverse Engineering Babby's First Archive Format/reverse-engineering-babbys-first-archive-format.org @@ -1,7 +1,6 @@ #+TITLE: Reverse Engineering Babby's First Archive Format #+DATE: <2017-03-02 Thu 15:25> #+TAGS: writeup, programming, reverse-engineering, video-games, x86, c, python -#+HAUNT_BASE_DIR: ../../haunt/ About two months have passed since the first release of Nekopack - a tool I wrote for extracting game data from Nekopara's XP3 archives. While the process diff --git a/org/SDL Tutorial Part 0x00 - Boilerplate, Windowing and Rendering/sdl-tutorial-part-0x00.org b/org/SDL Tutorial Part 0x00 - Boilerplate, Windowing and Rendering/sdl-tutorial-part-0x00.org index c1e8c98..99785f4 100644 --- a/org/SDL Tutorial Part 0x00 - Boilerplate, Windowing and Rendering/sdl-tutorial-part-0x00.org +++ b/org/SDL Tutorial Part 0x00 - Boilerplate, Windowing and Rendering/sdl-tutorial-part-0x00.org @@ -1,7 +1,6 @@ #+TITLE: SDL Tutorial Part 0x00 - Boilerplate, Windowing and Rendering #+DATE: <2016-09-14 Sun 21:02> #+TAGS: tutorial, programming, game-development, c -#+HAUNT_BASE_DIR: ../../haunt/ This is one of my older tutorials and follows a style unlike my current one. I also no longer hold the same claims I made about the SDL documentation that I |