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2018-10-31Don't assume PWD is the checkout root.Phil Hagelberg
The AppImage version of love2d changes to a temporary directory before running, so you have to explicitly specify the full path; relative paths won't be correct. This won't fix the problem when running from a .love file; in that case you would need to do AOT compilation and include the .lua output inside the archive, but it's a start for folks running from source.
2018-10-26Rest of greetz and maps. Game is essentially completeJakob L. Kreuze
2018-10-25Majority of gameplay is implemented at this pointJakob L. Kreuze
2018-10-25Initial bounce and slimeball implementationJakob L. Kreuze
2018-10-24Initial HUD implementationJakob L. Kreuze
2018-10-24Initial animation implementationJakob L. Kreuze
2018-10-24Reimplementing features from two commits back + fixes for significant ↵Jakob L. Kreuze
graphical bugs
2018-10-23Breaking everything with major (but necessary to address bugs in last ↵Jakob L. Kreuze
commit) refactoring