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| author | Jakob L. Kreuze <jakob@memeware.net> | 2019-01-26 16:20:49 -0500 |
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| committer | Jakob L. Kreuze <jakob@memeware.net> | 2019-01-26 16:21:50 -0500 |
| commit | d3ecbcae159dda335e9c7df7769a7dc100d5ef95 (patch) | |
| tree | 84208cd0445312b7b69fa60b5081ab4f3d699dd4 /README.md | |
| parent | db1cbb2a55b953364e8004c88749f6a8425f2606 (diff) | |
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diff --git a/README.md b/README.md new file mode 100644 index 0000000..2f67448 --- /dev/null +++ b/README.md @@ -0,0 +1,101 @@ +This is my entry to this year's [Autumn Lisp Game Jam][2]. The dialect of Lisp I +chose to use for this entry was [Fennel][3], a simple and elegant Lisp that I +feel perfectly matches the simplicity and elegance of Lua. The theme was slime, +so it's a game about covering everything in sight with slime. As of right now, +this has the distinct charm of a demo that was far too ambitious and rushed to +be much more than a buggy proof of concept, but I do hope that enjoy it in some +capacity. + +The game's code is licensed under version 3 of the GNU General Public License, +and the artwork in `art/` with the exception of `font.png` is licensed under the +Creative Commons Attribution-ShareAlike 4.0 International License. A copy of the +GPL is available at `LICENSE`, and to view a copy of the CC BY-SA 4.0, visit +<http://creativecommons.org/licenses/by-sa/4.0/> or send a letter to Creative +Commons, PO Box 1866, Mountain View, CA 94042, USA. The contents of `music/` are +in the public domain, and the `art/font.png` is licensed under the CC0. + +# Running the Game + +You will need the [LÖVE2D][4] engine. Once you've obtained that, you can run the +following from the root directory: + + love . + +# Instructions + +You can move laterally with the left and right arrow keys, jump with the 'z' +key, and spew balls of slime with the 'x' key. + +# Thanks! + +## [Phil Hagelberg][5] + +I'm totally new to LÖVE and Fennel, so I borrowed a lot of the boilerplate from +his entry to the [Lisp Game Jam 2018][6], [EXO<sub>encounter</sub> 667][7]. His +post, ["in which a game jam is recounted further"][8], also served as excellent +guidance in navigating the API's for LÖVE as well as a few other excellent Lua +libraries, listed below. + +## [rxi][9] + +Of [lume.lua][10], which provides some very pleasant functional constructs such +as `map`, as well as typical linear interpolation and vector math. lume is +released under the MIT license. + +## [Enrique García Cota][11] + +Of [bump.lua][12], a much simpler library for collision detection than the one +provided by LÖVE. bump.lua is released under the MIT license. + +## [Clint Bellanger][13] + +Of the [Boxy Bold Font][14] that I used in this game. The font is licensed under +CC0. + +## [LOVE Development Team][15] + +I really did fall in löve with the LÖVE API's. + +## [Tomas Pettersson][16] + +Of [sfxr][17], the tool I used to produce the jumping and spitting sound +effects. sfxr is released under the MIT license. + +## Various Users on The Mod Archive + +The wonderful chiptunes are, sadly, not my own. To fit into the requirement that +all existing assets be free for others to use as well, I only picked modules +that were licensed in the public domain. Among them: + +- [Nebulos NES by SoDa7][18] +- [SpeedChip by KatieCadetAKASailorMoonFan][19] +- [October<sub>Chip</sub> by Drozerix][20] +- [The<sub>Dim</sub><sub>Dungeon</sub> by Drozerix][21] +- [The<sub>Epic</sub><sub>Chip</sub> by Drozerix][22] +- [Girl From Mars by Drozerix][23] +- [Key Generators by Drozerix][24] + +[1]: ./misc/screenshot.png +[2]: https://events.tymoon.eu/4 +[3]: https://fennel-lang.org/ +[4]: https://love2d.org/ +[5]: https://technomancy.us +[6]: https://itch.io/jam/lisp-game-jam-2018/results +[7]: https://gitlab.com/technomancy/exo-encounter-667 +[8]: https://technomancy.us/188 +[9]: https://github.com/rxi +[10]: https://github.com/rxi/lume +[11]: http://kiki.to/ +[12]: https://github.com/kikito/bump.lua +[13]: http://clintbellanger.net/ +[14]: https://opengameart.org/content/boxy-bold-font +[15]: https://love2d.org/ +[16]: http://www.drpetter.se/about.html +[17]: http://www.drpetter.se/project_sfxr.html +[18]: https://modarchive.org/index.php?request=view_by_moduleid&query=50010 +[19]: https://modarchive.org/index.php?request=view_by_moduleid&query=172462 +[20]: https://modarchive.org/index.php?request=view_by_moduleid&query=173084 +[21]: https://modarchive.org/index.php?request=view_by_moduleid&query=172732 +[22]: https://modarchive.org/index.php?request=view_by_moduleid&query=172424 +[23]: https://modarchive.org/index.php?request=view_by_moduleid&query=173935 +[24]: https://modarchive.org/index.php?request=view_by_moduleid&query=173939 |