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// Copyright (C) 2018 Jakob L. Kreuze, All Rights Reserved.
//
// This file is part of rebuild.
//
// rebuild is free software: you can redistribute it and/or modify it under the
// terms of the GNU General Public License as published by the Free Software
// Foundation, either version 3 of the License, or (at your option) any later
// version.
//
// rebuild is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
// A PARTICULAR PURPOSE. See the GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along with
// rebuild. If not, see <http://www.gnu.org/licenses/>.
extern crate sdl2;
pub trait Renderer {
pub fn new() -> Self;
// FIXME: Error handling?
pub fn window_title(title: &str);
pub fn draw_rooms(player_num: i32, smooth_ratio: i32);
}
// TODO: Document this.
pub struct ClassicRenderer;
impl Renderer for ClassicRenderer {
// TODO: Document this.
// FIXME: Proper error handling.
pub fn new() -> ClassicRenderer {
// let context = sdl2::init().unwrap();
// let video_subsystem = context.video().unwrap();
// let display = video_subsystem.window("SDL2", 800, 600)
// // .resizable()
// // .build_glium()
// .unwrap();
ClassicRenderer { }
}
pub fn window_title()
}
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