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// Copyright (C) 2018 Jakob L. Kreuze, All Rights Reserved.
//
// This file is part of rebuild.
//
// rebuild is free software: you can redistribute it and/or modify it under the
// terms of the GNU General Public License as published by the Free Software
// Foundation, either version 3 of the License, or (at your option) any later
// version.
//
// rebuild is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
// A PARTICULAR PURPOSE. See the GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along with
// rebuild. If not, see <http://www.gnu.org/licenses/>.
use std::collections::HashMap;
pub enum GameVar {
String(string),
}
// TODO: Document this.
// TODO: Rename?
pub struct GameVarManager {
vars: HashMap<String,
}
impl GameVars {
// TODO: Document this.
pub fn new() -> GameVars {
GameVars { }
}
}
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