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An attempt at reimplementing Ken Silverman's Build engine, with the goal of being modular enough to host a modern Blood source port.
Jakob L. Kreuze
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2018-06-22
Fonts are now stored in BitmapManager, and can be accessed with 'get_font'
Jakob L. Kreuze
2018-06-21
refactor: Moved 'load_font' into 'bitmap.rs'
Jakob L. Kreuze
2018-06-20
Initial font loading from TABLES.DAT
Jakob L. Kreuze
2018-06-12
Cleaned up and began to implement tests.
Jakob L. Kreuze
2018-06-11
Working ART to bitmap conversion. Apparently I suck at bitwise math.
Jakob L. Kreuze
2018-06-11
Partially fixed palette issue and bitmap orientation.
Jakob L. Kreuze
2018-06-10
Partially working ART and PALETTE parsers.
Jakob L. Kreuze
2018-06-06
Began to implement a MAP parser
Jakob L. Kreuze
2018-06-01
Add copyright information
Jakob L. Kreuze
2018-05-30
Began to implement a timer systen and a parser for PALETTE.DAT
Jakob L. Kreuze
2018-05-29
Broke path resolution off into its own module, and implemented a few more def...
Jakob L. Kreuze
2018-05-29
Update README
Jakob L. Kreuze
2018-05-29
Improved documentation for GroupManager
Jakob L. Kreuze
2018-05-29
Moved path resolution into GroupManager
Jakob L. Kreuze
2018-05-23
Finalized GRP loader - Added path resolution, tests, and a cleaner API.
Jakob L. Kreuze
2018-05-23
Update README
Jakob L. Kreuze
2018-05-23
Better GRP parser in terms of API and implementation.
Jakob L. Kreuze
2018-05-23
Initial GRP parser, which will likely be rewritten by the time it's actually ...
Jakob L. Kreuze