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-rw-r--r--src/gl_renderer.rs80
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diff --git a/src/gl_renderer.rs b/src/gl_renderer.rs
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+// Copyright (C) 2018 Jakob L. Kreuze, All Rights Reserved.
+//
+// This file is part of rebuild.
+//
+// rebuild is free software: you can redistribute it and/or modify it under the
+// terms of the GNU General Public License as published by the Free Software
+// Foundation, either version 3 of the License, or (at your option) any later
+// version.
+//
+// rebuild is distributed in the hope that it will be useful, but WITHOUT ANY
+// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
+// A PARTICULAR PURPOSE. See the GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License along with
+// rebuild. If not, see <http://www.gnu.org/licenses/>.
+
+extern crate glium;
+extern crate simple_error;
+
+use std::error::Error;
+
+use bitmap::Bitmap;
+use grp::GroupManager;
+
+/// Renderer using the OpenGL library.
+pub struct GLRenderer;
+
+impl GLRenderer {
+ pub fn new(groups: &GroupManager) -> Result<GLRenderer, Box<Error>> {
+ let _font = GLRenderer::load_font(groups);
+
+ Ok(GLRenderer { })
+ }
+
+ // TODO: Document this.
+ // TODO: Wouldn't this make more sense in the 'bitmap' module?
+ fn load_font(groups: &GroupManager) -> Result<Bitmap, Box<Error>> {
+ let tables = match groups.get("TABLES.DAT") {
+ Some(tables) => tables,
+ None => bail!("GRP does not contain a TABLES.DAT"),
+ };
+
+ // <= ?
+ if tables.len() < 7424 {
+ bail!("TABLES.DAT does not contain a font.");
+ }
+
+ let font = &tables[5376..7424];
+
+ let width = 128;
+ let height = 256;
+ let mut data = vec![0; height * width];
+
+ // TODO: Replace '256' with a static 'MAX_GLYPH'.
+ for glyph in 0..256 {
+ let x_off = (glyph % 32) * 8;
+ let y_off = (glyph / 32) * 8;
+
+ for i in 0..8 {
+ for j in 0..8 {
+ let byte = font[(glyph * 8 + i) as usize];
+ let bit = 2 << (7 - j);
+
+ if byte & bit != 0 {
+ // The font doesn't carry any color information, it's
+ // just white.
+ let pixel = 0xffffffff;
+
+ let x = x_off + i;
+ let y = y_off + j;
+
+ data[x * width + y] = pixel;
+ }
+ }
+ }
+ }
+
+ Ok(Bitmap { width: width as u16, height: height as u16, data })
+ }
+}