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Diffstat (limited to 'src/defs.rs')
| -rw-r--r-- | src/defs.rs | 111 |
1 files changed, 0 insertions, 111 deletions
diff --git a/src/defs.rs b/src/defs.rs deleted file mode 100644 index 47000eb..0000000 --- a/src/defs.rs +++ /dev/null @@ -1,111 +0,0 @@ -// Copyright (C) 2018 Jakob L. Kreuze, All Rights Reserved. -// -// This file is part of rebuild. -// -// rebuild is free software: you can redistribute it and/or modify it under the -// terms of the GNU General Public License as published by the Free Software -// Foundation, either version 3 of the License, or (at your option) any later -// version. -// -// rebuild is distributed in the hope that it will be useful, but WITHOUT ANY -// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR -// A PARTICULAR PURPOSE. See the GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License along with -// rebuild. If not, see <http://www.gnu.org/licenses/>. - -// Straight ripped from DUKE3D.H - -pub struct UserDefs { - god: bool, - warp_on: bool, - cashman: bool, - eog: bool, - showallmap: bool, - show_help: bool, - scrollmode: bool, - clipping: bool, - overhead_on: bool, - last_overhead: bool, - showweapons: bool, - - // Vec is MAXPLAYERS in size, names are 32 characters. - user_name: Vec<String>, - - // Vec is 10 in size, strings are 40 characters. - ridecule: Vec<String>, - - // Vec is 10 in size, strings are 22 characters. - savegame: Vec<String>, - - // Constrained to 128 characters. - pwlockout: String, - - // Constrained to 128 characters. - rtsname: String, - - pause_on: i16, // Maybe a bool? - from_bonus: i16, // ?? - camerasprite: i16, //?? - last_camsprite: i16, // ?? - last_level: i16, // ?? - secretlevel: i16, - - // These names are pretty shitty. - const_visibility: i32, - uw_framerate: i32, - camera_time: i32, - folfvel: i32, - folavel: i32, - folx: i32, - foly: i32, - fola: i32, - reccnt: i32, - - entered_name: i32, - screen_tilting: i32, - shadows: i32, - fta_on: i32, - executions: i32, - auto_run: i32, - - coords: i32, - tickrate: i32, - m_coop: i32, - coop: i32, - screen_size: i32, - lockout: i32, - crosshair: i32, - - // [MAXPLAYERS][MAX_WEAPONS] - wchoice: Vec<Vec<i32>>, - playerai: i32, - - respawn_monsters: i32, - respawn_items: i32, - respawn_inventory: i32, - recstat: i32, - monsters_off: i32, - brightness: i32, - - m_respawn_items: i32, - m_respawn_monsters: i32, - m_respawn_inventory: i32, - m_recstat: i32, - m_monsters_off: i32, - detail: i32, - - m_ffire: i32, - ffire: i32, - m_player_skill: i32, - m_level_number: i32, - m_volume_number: i32, - multimode: i32, - - player_skill: i32, - level_number: i32, - volume_number: i32, - m_marker: i32, - marker: i32, - mouseflip: i32, -} |