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| author | Jakob L. Kreuze <jakob@memeware.net> | 2018-05-23 13:49:00 -0400 |
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| committer | Jakob L. Kreuze <jakob@memeware.net> | 2018-05-23 13:49:00 -0400 |
| commit | eceb2ffe81aaf02191f441fa759699efbc5fe4e3 (patch) | |
| tree | 58ccb10e624597c57e3fe241e66d9b5fb57bab2b /README.md | |
Initial GRP parser, which will likely be rewritten by the time it's actually needed.
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/README.md b/README.md new file mode 100644 index 0000000..05b3200 --- /dev/null +++ b/README.md @@ -0,0 +1,12 @@ +Rebuild is an attempt at reimplementing Ken Silverman's Build engine in Rust, +with the goal of being modular enough to serve as the base for a modern Blood +source port. The motivation comes from the fact that [BloodGDX][1], the current +source port being recommended by many, is nonfree, and written in Java. + +Additionally, existing source ports such as [EDuke32][2] which are built upon +Ken Silverman's codebase are filled with legacy cruft and are subject to the +restrictions of the BUILD license. + + +[1]: https://blood-wiki.org/index.php/BloodGDX +[2]: http://eduke32.com/ |