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authorJakob L. Kreuze <jakob@memeware.net>2018-06-03 17:07:50 -0400
committerJakob L. Kreuze <jakob@memeware.net>2018-06-03 17:07:50 -0400
commit8d5cbda448d439deafceb9ecc54ce04a01689999 (patch)
tree353c8a67e22565a16e7ee2b3e090ce8ca73c00c6
parent814cf89647ff6d3c71da79191722eceb9c9a846b (diff)
Update README
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@@ -7,23 +7,60 @@ which is full of DOS-era optimizations like self-modifying code and a generous
amount of globally-shared state. They're also subject to the restrictions of the
BUILD license.
+Also, it's come to my attention that "Rebuild" also happens to be the name of
+the toolkit included in Transfusion for working with the BUILD file formats.
+This is an unrelated project, and I apologize for any confusion caused by my
+lack of foresight.
+
+
+# Thanks
+
+- To the 3D Realms teams for releasing the source code for Duke Nukem 3D.
+- To Richard Gobeille et al. for their work on EDuke32.
+- To Mathieu Olivier for releasing the source code to his various BUILD format parsers.
+
# Roadmap
- [ ] Implement support for GRP archives.
- [x] GRP parser.
- [x] Caching system.
+ - [ ] Support for 'grpinfo' files and GRP dependency chains.
+ - [ ] Support for the 'autoload' directory.
+ - [ ] Support for game mods.
+ - [ ] Internal support for official add-ons.
+ - [ ] Support for CRC32 identification.
+ - [ ] Resolution of group files based on the current game.
- [ ] Proper path resolution.
-- [ ] Implement support for RTS. (?)
+ - This means removing certain paths when the necessary groups are loaded.
- Appears to be a Doom iwad, though I'm not sure what its purpose is.
+- [ ] Implement support for Build's MAPs.
+ - [ ] MAP parser.
- [ ] Implement a timer system.
- Needs to expose some sort of 'totalclock'.
- [ ] Implement support for ART bitmaps.
- [ ] PALETTE.DAT parser.
- [ ] ART parser.
- [ ] Efficient ART-to-bitmap conversion.
-- [ ] Implement support for Build's MAPs.
- - [ ] MAP parser.
+- [ ] Implement support for the CON language.
+ - [ ] Write a compiler.
+ - [ ] Implement the virtual machine.
+ - [ ] Implement a debugger.
+- [ ] Implement support for DEF files.
+- [ ] Implement support for MACT scripts. (Apparently quite similar to INI)
+- [ ] Implement support for RTS.
+- [ ] Implement the OSD shell.
+ - [ ] Gamevars and cvars.
+ - [ ] Loading of 'autoexec.cfg', 'settings.cfg'.
+- [ ] Implement the CONTROL input system.
+ - EDuke32's controls feel very fluid for me, so I'll steal the calculations and make the API less archaic.
+- [ ] Implement something equivalent to the "classic" software renderer.
+- [ ] Implement a more powerful OpenGL renderer, taking from POLYMER's architecture.
+- [ ] A welcoming main menu.
+- [ ] Support for save files.
+- [ ] Support for ANM cinematics.
+- [ ] Multiplayer networking!
+ - Doesn't necessarily have to be compatible with ENet, but it'd be a plus.
[1]: https://blood-wiki.org/index.php/BloodGDX