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// Mines is free software: you can redistribute it and/or modify it under the
// terms of the GNU General Public License as published by the Free Software
// Foundation, either version 3 of the License, or (at your option) any later
// version.

// Mines is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
// A PARTICULAR PURPOSE. See the GNU General Public License for more details.

// You should have received a copy of the GNU General Public License along with
// Mines. If not, see <https://www.gnu.org/licenses/>.

package space.jakob.mines

import android.content.Context
import android.graphics.Bitmap
import android.graphics.BitmapFactory
import android.graphics.Canvas
import android.graphics.Rect
import android.graphics.Paint
import android.util.AttributeSet
import android.view.View
import android.util.Log

import kotlin.math.ceil
import kotlin.math.floor

enum class AtlasEntry {
    BLANK, MASKED, UNMASKED,
    ONE, TWO, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT,
    FLAG, UNKNOWN, MINE, TRIPPED,
}

/**
 * Linearly interpolate between @param v0 and @param v1.
 */
fun lerp(v0: Double, v1: Double, dt: Double) = v0 + dt * (v1 - v0)

class GameView(context: Context, attrs: AttributeSet) : View(context, attrs) {
    val atlas = BitmapFactory.decodeResource(context.resources, R.drawable.atlas);

    // The number of tiles contained within each row of atlas.
    val atlasTilesPerRow = 3

    // The size, in pixels, of each tile in atlas.
    val atlasTileWidth = atlas.width / 3

    // The camera's current position.
    var cameraX = 0.0
    var cameraY = 0.0

    // The position that the camera will interpolate towards.
    var cameraDestX = 0.0
    var cameraDestY = 0.0

    // Offset values to the center of the screen.
    val cameraOffsetX: Double
      get() = width / 2.0
    val cameraOffsetY: Double
      get() = height / 2.0

    // The current scale at which to draw tiles.
    var cameraScale = 64.0

    // Reference to GameActivity's grid that should be treated as read-only.
    var grid: Grid? = null

    /**
     * @return the grid coordinates for the tile at the given screen coordinates.
     */
    fun toGridCoordinates(x: Int, y: Int) = Pair(
        0,
        0
    )

    /**
     * Moves the camera by (@param dx, @param dy), clamping to grid bounds.
     */
    fun moveCamera(dx: Double, dy: Double) {
        val minimumX = 0.0
        val minimumY = 0.0
        val maximumX = grid?.let { it.width.toDouble() }
        val maximumY = grid?.let { it.height.toDouble() }
        cameraDestX = (cameraDestX + dx / 64.0).coerceIn(minimumX, maximumX)
        cameraDestY = (cameraDestY + dy / 64.0).coerceIn(minimumY, maximumY)
    }

    fun scaleCamera(factor: Double) {
    }

    /**
     * @return a source Rect into @see atlas for an AtlasEntry.
     */
    private fun atlasRect(entry: AtlasEntry): Rect {
        val x = (entry.ordinal % atlasTilesPerRow) * atlasTileWidth
        val y = (entry.ordinal / atlasTilesPerRow) * atlasTileWidth
        return Rect(x, y, x + atlasTileWidth, y + atlasTileWidth)
    }

    private fun drawTile(canvas: Canvas, tile: Tile, x: Int, y: Int) {
        // Amount of blank space for padding between tiles.
        val tileSpacing = 2.0 / 27.0

        val xSpacing = (cameraScale * tileSpacing).toInt()
        val ySpacing = (cameraScale * tileSpacing).toInt()

        val dst = Rect(
            x + xSpacing,
            y + ySpacing,
            x + cameraScale.toInt() - xSpacing,
            y + cameraScale.toInt() - ySpacing
        )

        if (tile.masked) {
            canvas.drawBitmap(atlas, atlasRect(AtlasEntry.MASKED), dst, null)

            if (tile.flagged) {
                canvas.drawBitmap(atlas, atlasRect(AtlasEntry.FLAG), dst, null)
            }
        } else {
            canvas.drawBitmap(atlas, atlasRect(AtlasEntry.UNMASKED), dst, null)

            val overlay = when {
                tile.mine -> AtlasEntry.MINE
                tile.adjacentMines == 1 -> AtlasEntry.ONE
                tile.adjacentMines == 2 -> AtlasEntry.TWO
                tile.adjacentMines == 3 -> AtlasEntry.THREE
                tile.adjacentMines == 4 -> AtlasEntry.FOUR
                tile.adjacentMines == 5 -> AtlasEntry.FIVE
                tile.adjacentMines == 6 -> AtlasEntry.SIX
                tile.adjacentMines == 7 -> AtlasEntry.SEVEN
                tile.adjacentMines == 8 -> AtlasEntry.EIGHT
                else -> AtlasEntry.BLANK
            }

            canvas.drawBitmap(atlas, atlasRect(overlay), dst, null)
        }
    }

    private fun drawGrid(canvas: Canvas, grid: Grid) {
        for (x in 0 until grid.width) {
            for (y in 0 until grid.height) {
                val screenX = (x - cameraX) * cameraScale + cameraOffsetX
                val screenY = (y - cameraY) * cameraScale + cameraOffsetY
                drawTile(canvas, grid[x, y], screenX.toInt(), screenY.toInt())
            }
        }
    }

    override fun onDraw(canvas: Canvas) {
        super.onDraw(canvas)

        // TODO: Replace 0.1 with dynamic dt
        cameraX = lerp(cameraX, cameraDestX, 0.1)
        cameraY = lerp(cameraY, cameraDestY, 0.1)

        grid?.let {
            drawGrid(canvas, it)
        }
    }
}