1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
|
;;; Copyright © 2020 Jakob L. Kreuze <zerodaysfordays@sdf.org>
;;;
;;; This program is free software; you can redistribute it and/or
;;; modify it under the terms of the GNU General Public License as
;;; published by the Free Software Foundation; either version 3 of the
;;; License, or (at your option) any later version.
;;;
;;; This program is distributed in the hope that it will be useful,
;;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
;;; General Public License for more details.
;;;
;;; You should have received a copy of the GNU General Public License
;;; along with this program. If not, see
;;; <http://www.gnu.org/licenses/>.
(import :std/iter
:std/format
:std/srfi/1)
(export main)
(def (some n) (cons 'some n))
(def (none) 'none)
(def (is-some? n) (and (pair? n) (eq? 'some (car n))))
(def (is-none? n) (eq? 'none n))
(def (unwrap n)
(if (is-some? n)
(cdr n)
(error 'unwrap "Tried to unwrap `none'.")))
(def (map-option proc n)
(if (is-some? n)
(some (proc (unwrap n)))
n))
;;;
;;; Image encoding.
;;;
;; Encode the WIDTH by HEIGHT image given as PIXELS into the portable pixmap
;; format (PPM), writing the result to `(current-output-port)'.
(def (write-ppm width height pixels)
(def (delimit-values values)
(cond ((null? values)
(newline))
((= 1 (length values))
(display (car values))
(delimit-values (cdr values)))
(else
(display (car values))
(display " ")
(delimit-values (cdr values)))))
;; Magic
(delimit-values '("P3"))
;; Dimensions
(delimit-values (list width height))
;; Depth
(delimit-values '("255"))
;; Image contents
(for-each delimit-values (vector->list pixels)))
;;;
;;; Are mathematical objects in the room with us right now?
;;;
(def (square x) (* x x))
(defstruct vec3 (x y z))
;; Return the sum of VECS, as in vector space addition.
(def (vec3+ . vecs)
(fold (lambda (a b)
(with* (((vec3 x1 y1 z1) a)
((vec3 x2 y2 z2) b))
(vec3 (+ x1 x2) (+ y1 y2) (+ z1 z2))))
(vec3 0.00 0.00 0.00)
vecs))
;; Return the difference of VECS, as in vector space subtraction.
(def (vec3- . vecs)
(fold (lambda (a b)
(with* (((vec3 x1 y1 z1) a)
((vec3 x2 y2 z2) b))
(vec3 (- x1 x2) (- y1 y2) (- z1 z2))))
(vec3 0.00 0.00 0.00)
vecs))
;; Return the vector U scaled by a constant C, as in vector space scalar
;; multiplication.
(def (vec3* c u)
(with ((vec3 x y z) u)
(vec3 (* c x) (* c y) (* c z))))
;; Return the dot product of the vectors U and V.
(def (vec3-dot u v)
(with* (((vec3 x1 y1 z1) u)
((vec3 x2 y2 z2) v))
(+ (* x1 x2) (* y1 y2) (* z1 z2))))
;; Return the cross product of the vectors U and V.
(def (vec3-cross u v)
(with* (((vec3 x1 y1 z1) u)
((vec3 x2 y2 z2) v))
(vec3 (- (* y1 z2) (* z1 y2))
(- (* z1 x2) (* x1 z2))
(- (* x1 y2) (* y1 x2)))))
;; Return the magnitude of vector U.
(def (vec3-magnitude u)
(with ((vec3 x y z) u)
(sqrt (+ (square x) (square y) (square z)))))
;; Return the normal vector parallel to vector U.
(def (vec3-normalize u)
(vec3* (/ 1 (vec3-magnitude u)) u))
;; Return a list (x y z) of the components of vector U.
(def (vec3->list u)
(with ((vec3 x y z) u)
(list x y z)))
(defstruct ray (origin direction))
;; Return the position of ray R at time T.
(def (ray-point-at r t)
(with ((ray origin direction) r)
(vec3+ origin (vec3* t direction))))
;; Convert D, a value in degrees, to radians.
(def (degrees->radians d)
(let ((pi 3.1415926535897932384626433))
(* d (/ pi 360))))
;; Return the ray corresponding to the point X, Y on the viewport plane.
(def (coordinate->ray x y)
(let* ((dist 1.0)
(top (* dist (tan (degrees->radians camera-fov))))
(right (* top image-aspect-ratio))
(bottom (- top))
(left (- right))
(W (vec3-normalize (vec3- camera-position camera-target)))
(U (vec3-normalize (vec3-cross camera-up W)))
(V (vec3-cross W U))
(corner (vec3+ camera-position
(vec3* left U)
(vec3* bottom V)
(vec3* (- dist) W)))
(across (vec3* (* 2 right) U))
(up (vec3* (* 2 top) V)))
(make-ray camera-position
(vec3-normalize
(vec3+ corner
(vec3* x across)
(vec3* y up)
(vec3* (- 1) camera-position))))))
;;;
;;; Shapes and generic procedures for working with them.
;;;
(defstruct plane (p0 n material))
(defmethod {intersect plane}
(lambda (self r t-min t-max)
(with* (((plane p0 normal _) self)
((ray origin direction) r))
(let ((denominator (vec3-dot direction normal)))
(if (zero? denominator)
(none)
(let ((t (/ (vec3-dot (vec3- p0 origin) normal)
denominator)))
(if (<= t-min t t-max)
(some t)
(none))))))))
(defmethod {normal plane}
(lambda (self position)
(vec3-normalize (plane-n self))))
(defstruct sphere (center radius material))
(defmethod {intersect sphere}
(lambda (self r t-min t-max)
(with* (((sphere center radius _) self)
((ray origin direction) r))
(let* ((oc (vec3- origin center))
(A (vec3-dot direction direction))
(B (* 2.0 (vec3-dot oc direction)))
(C (- (vec3-dot oc oc) (square radius)))
(discriminant (- (square B) (* 4 A C)))
(t (if (positive? discriminant)
(let ((p (/ (+ (- B) (sqrt discriminant)) (* 2 A)))
(m (/ (- (- B) (sqrt discriminant)) (* 2 A))))
(if (>= m t-min) m p))
(/ (- B) (* 2 A)))))
(if (and (not (negative? discriminant))
(<= t-min t t-max))
(some t)
(none))))))
(defmethod {normal sphere}
(lambda (self position)
(vec3-normalize (vec3- position (sphere-center self)))))
;; Return the material associated with SHAPE's surface.
(def (get-material shape)
(let ((proc (cond ((plane? shape) plane-material)
((sphere? shape) sphere-material))))
(proc shape)))
;;;
;;; Scene graph.
;;;
;; Arbitrarily-chosen parameters for rendering.
(def image-width 1920)
(def image-height 1080)
(def image-aspect-ratio (/ image-width image-height))
(def camera-position (make-vec3 8.00 5.00 9.00))
(def camera-target (make-vec3 0.25 0.00 0.50))
(def camera-up (make-vec3 0.00 1.00 0.00))
(def camera-fov 30)
(define shapes (list (sphere (vec3 -0.25 0.00 0.25)
1.25
'()
;; (phong-material (make-vec3 1.0 0.2 0.2)
;; (make-vec3 1.0 0.2 0.2)
;; (make-vec3 2.0 2.0 2.0)
;; 20)
)
(plane (vec3 0.00 -1.25 0.00)
(vec3 0.00 1.00 0.00)
;; (diffuse-material (make-vec3 1.0 1.0 0.2)
;; (make-vec3 1.0 1.0 0.2))
'()
)))
;; Interpolate between A and B with parameter T.
(def (lerp a b t) (+ (* (- 1.0 t) a) (* t b)))
;; Return an arbitrary color for R.
(def (ray-color r)
(with ((vec3 x y z) (vec3-normalize (ray-direction r)))
(let ((t (* 0.5 (+ y 1.0))))
(list (inexact->exact (round (* 255 (lerp 1.0 0.5 t))))
(inexact->exact (round (* 255 (lerp 1.0 0.7 t))))
(inexact->exact (round (* 255 (lerp 1.0 1.0 t))))))))
;; Return the nearest shape with which RAY intersects as (some . (shape .
;; point)), if any. Otherwise, return 'none.
(def (ray-intersect-scene ray)
(map-option
(lambda (pair)
(list (first pair) (ray-point-at ray (second pair))))
(fold (lambda (a b)
(cond ((is-none? a) b)
((is-none? b) a)
(else
(with* ((['some t1] a)
(['some t2] b))
(if (> (cadr t1) (cadr t2)) b a)))))
(none)
(map (lambda (shape)
(let ((intersection {intersect shape ray 0.001 10000}))
(map-option (lambda (t) [shape t]) intersection)))
shapes))))
(def (main . args)
(def image (make-vector (* image-width image-height) '(0 0 0)))
(def (coordinate->index x y)
(+ x (* y image-width)))
(def (screen->viewport x y)
[(/ x image-width)
(/ (- image-height 1 y)
image-height)])
(def (vec3->color u)
(map (lambda (n) (inexact->exact (round (* 255 n)))) (vec3->list u)))
(for (x (iota image-width))
(for (y (iota image-height))
(let* ((ray (apply coordinate->ray (screen->viewport x y)))
(intersection (ray-intersect-scene ray)))
(vector-set! image (coordinate->index x y)
(if (is-some? intersection)
(with (['some shape position] intersection)
[0 0 0])
(ray-color ray))))))
(write-ppm image-width image-height image))
|