diff options
| author | Jakob L. Kreuze <jakob@memeware.net> | 2018-01-13 15:16:40 -0500 |
|---|---|---|
| committer | Jakob L. Kreuze <jakob@memeware.net> | 2018-01-13 15:16:40 -0500 |
| commit | 180b997b0eccd5eacff6fd2d73d1ec1af0a46a07 (patch) | |
| tree | 861fdd2f37ef4b6a85e423f3e88cfe455cd7f167 /patch/osdcmds.cpp | |
Initial commit.
Diffstat (limited to 'patch/osdcmds.cpp')
| -rw-r--r-- | patch/osdcmds.cpp | 1773 |
1 files changed, 1773 insertions, 0 deletions
diff --git a/patch/osdcmds.cpp b/patch/osdcmds.cpp new file mode 100644 index 0000000..34cde37 --- /dev/null +++ b/patch/osdcmds.cpp @@ -0,0 +1,1773 @@ +//------------------------------------------------------------------------- +/* +Copyright (C) 2010 EDuke32 developers and contributors + +This file is part of EDuke32. + +EDuke32 is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License version 2 +as published by the Free Software Foundation. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +*/ +//------------------------------------------------------------------------- + +#include "duke3d.h" +#include "osdcmds.h" +#include "menus.h" +#include "osdfuncs.h" +#include "demo.h" // g_firstDemoFile[] +#include "cheats.h" +#include "sbar.h" + +#ifdef LUNATIC +# include "lunatic_game.h" +#endif + +#ifdef EDUKE32_TOUCH_DEVICES +#include "in_android.h" +#endif + +struct osdcmd_cheatsinfo osdcmd_cheatsinfo_stat; +float r_ambientlight = 1.0, r_ambientlightrecip = 1.0; + +uint32_t cl_cheatmask; + +static inline int32_t osdcmd_quit(osdfuncparm_t const * const UNUSED(parm)) +{ + UNREFERENCED_CONST_PARAMETER(parm); + OSD_ShowDisplay(0); + G_GameQuit(); + return OSDCMD_OK; +} + +static int32_t osdcmd_changelevel(osdfuncparm_t const * const parm) +{ + int32_t volume=0,level; + char *p; + + if (!VOLUMEONE) + { + if (parm->numparms != 2) return OSDCMD_SHOWHELP; + + volume = strtol(parm->parms[0], &p, 10) - 1; + if (p[0]) return OSDCMD_SHOWHELP; + level = strtol(parm->parms[1], &p, 10) - 1; + if (p[0]) return OSDCMD_SHOWHELP; + } + else + { + if (parm->numparms != 1) return OSDCMD_SHOWHELP; + + level = strtol(parm->parms[0], &p, 10) - 1; + if (p[0]) return OSDCMD_SHOWHELP; + } + + if (volume < 0) return OSDCMD_SHOWHELP; + if (level < 0) return OSDCMD_SHOWHELP; + + if (!VOLUMEONE) + { + if (volume > g_volumeCnt) + { + OSD_Printf("changelevel: invalid volume number (range 1-%d)\n",g_volumeCnt); + return OSDCMD_OK; + } + } + + if (level > MAXLEVELS || g_mapInfo[volume *MAXLEVELS+level].filename == NULL) + { + OSD_Printf("changelevel: invalid level number\n"); + return OSDCMD_SHOWHELP; + } + + if (numplayers > 1) + { + /* + if (g_netServer) + Net_NewGame(volume,level); + else if (voting == -1) + { + ud.m_volume_number = volume; + ud.m_level_number = level; + + if (g_player[myconnectindex].ps->i) + { + int32_t i; + + for (i=0; i<MAXPLAYERS; i++) + { + g_player[i].vote = 0; + g_player[i].gotvote = 0; + } + + g_player[myconnectindex].vote = g_player[myconnectindex].gotvote = 1; + + voting = myconnectindex; + + tempbuf[0] = PACKET_MAP_VOTE_INITIATE; + tempbuf[1] = myconnectindex; + tempbuf[2] = ud.m_volume_number; + tempbuf[3] = ud.m_level_number; + + enet_peer_send(g_netClientPeer, CHAN_GAMESTATE, enet_packet_create(tempbuf, 4, ENET_PACKET_FLAG_RELIABLE)); + } + if ((g_gametypeFlags[ud.m_coop] & GAMETYPE_PLAYERSFRIENDLY) && !(g_gametypeFlags[ud.m_coop] & GAMETYPE_TDM)) + ud.m_noexits = 0; + + M_OpenMenu(myconnectindex); + Menu_Change(MENU_NETWAITVOTES); + } + */ + return OSDCMD_OK; + } + if (g_player[myconnectindex].ps->gm & MODE_GAME) + { + // in-game behave like a cheat + osdcmd_cheatsinfo_stat.cheatnum = CHEAT_SCOTTY; + osdcmd_cheatsinfo_stat.volume = volume; + osdcmd_cheatsinfo_stat.level = level; + } + else + { + // out-of-game behave like a menu command + osdcmd_cheatsinfo_stat.cheatnum = -1; + + ud.m_volume_number = volume; + ud.m_level_number = level; + + ud.m_monsters_off = 0; + ud.monsters_off = 0; + + ud.m_respawn_items = 0; + ud.m_respawn_inventory = 0; + + ud.multimode = 1; + + G_NewGame_EnterLevel(); + } + + return OSDCMD_OK; +} + +static int32_t osdcmd_map(osdfuncparm_t const * const parm) +{ + int32_t i; + char filename[BMAX_PATH]; + + const int32_t wildcardp = parm->numparms==1 && + (Bstrchr(parm->parms[0], '*') != NULL); + + if (parm->numparms != 1 || wildcardp) + { + CACHE1D_FIND_REC *r; + fnlist_t fnlist = FNLIST_INITIALIZER; + int32_t maxwidth = 0; + + if (wildcardp) + maybe_append_ext(filename, sizeof(filename), parm->parms[0], ".map"); + else + Bstrcpy(filename, "*.MAP"); + + fnlist_getnames(&fnlist, "/", filename, -1, 0); + + for (r=fnlist.findfiles; r; r=r->next) + maxwidth = max((unsigned)maxwidth, Bstrlen(r->name)); + + if (maxwidth > 0) + { + int32_t x = 0, count = 0; + maxwidth += 3; + OSD_Printf(OSDTEXT_RED "Map listing:\n"); + for (r=fnlist.findfiles; r; r=r->next) + { + OSD_Printf("%-*s",maxwidth,r->name); + x += maxwidth; + count++; + if (x > OSD_GetCols() - maxwidth) + { + x = 0; + OSD_Printf("\n"); + } + } + if (x) OSD_Printf("\n"); + OSD_Printf(OSDTEXT_RED "Found %d maps\n", fnlist.numfiles); + } + + fnlist_clearnames(&fnlist); + + return OSDCMD_SHOWHELP; + } + + maybe_append_ext(filename, sizeof(filename), parm->parms[0], ".map"); + + if ((i = kopen4loadfrommod(filename,0)) < 0) + { + OSD_Printf(OSD_ERROR "map: file \"%s\" not found.\n", filename); + return OSDCMD_OK; + } + kclose(i); + + boardfilename[0] = '/'; + boardfilename[1] = 0; + strcat(boardfilename, filename); + + if (numplayers > 1) + { + /* + if (g_netServer) + { + Net_SendUserMapName(); + ud.m_volume_number = 0; + ud.m_level_number = 7; + Net_NewGame(ud.m_volume_number, ud.m_level_number); + } + else if (voting == -1) + { + Net_SendUserMapName(); + + ud.m_volume_number = 0; + ud.m_level_number = 7; + + if (g_player[myconnectindex].ps->i) + { + int32_t i; + + for (i=0; i<MAXPLAYERS; i++) + { + g_player[i].vote = 0; + g_player[i].gotvote = 0; + } + + g_player[myconnectindex].vote = g_player[myconnectindex].gotvote = 1; + voting = myconnectindex; + + tempbuf[0] = PACKET_MAP_VOTE_INITIATE; + tempbuf[1] = myconnectindex; + tempbuf[2] = ud.m_volume_number; + tempbuf[3] = ud.m_level_number; + + enet_peer_send(g_netClientPeer, CHAN_GAMESTATE, enet_packet_create(tempbuf, 4, ENET_PACKET_FLAG_RELIABLE)); + } + if ((g_gametypeFlags[ud.m_coop] & GAMETYPE_PLAYERSFRIENDLY) && !(g_gametypeFlags[ud.m_coop] & GAMETYPE_TDM)) + ud.m_noexits = 0; + + M_OpenMenu(myconnectindex); + Menu_Change(MENU_NETWAITVOTES); + } + */ + return OSDCMD_OK; + } + + osdcmd_cheatsinfo_stat.cheatnum = -1; + ud.m_volume_number = 0; + ud.m_level_number = 7; + + ud.m_monsters_off = ud.monsters_off = 0; + + ud.m_respawn_items = 0; + ud.m_respawn_inventory = 0; + + ud.multimode = 1; + + G_NewGame_EnterLevel(); + + return OSDCMD_OK; +} + +// demo <demonum or demofn> [<prof>] +// +// To profile a demo ("timedemo mode"), <prof> can be given in the range 0-8, +// which will start to replay it as fast as possible, rendering <prof> frames +// for each gametic. +// +// Notes: +// * The demos should be recorded with demorec_diffs set to 0, so that the +// game state updates are actually computed. +// * Currently, the profiling can only be aborted on SDL 1.2 builds by +// pressing any key. +// * With <prof> greater than 1, interpolation should be calculated properly, +// though this has not been verified by looking at the frames. +// * When testing whether a change in the source has an effect on performance, +// the variance of the run times MUST be taken into account (that is, the +// replaying must be performed multiple times for the old and new versions, +// etc.) +static int32_t osdcmd_demo(osdfuncparm_t const * const parm) +{ + if (numplayers > 1) + { + OSD_Printf("Command not allowed in multiplayer\n"); + return OSDCMD_OK; + } + + if (g_player[myconnectindex].ps->gm & MODE_GAME) + { + OSD_Printf("demo: Must not be in a game.\n"); + return OSDCMD_OK; + } + + if (parm->numparms != 1 && parm->numparms != 2) + return OSDCMD_SHOWHELP; + + { + int32_t prof = parm->numparms==2 ? Batoi(parm->parms[1]) : -1; + + Demo_SetFirst(parm->parms[0]); + Demo_PlayFirst(clamp(prof, -1, 8)+1, 0); + } + + return OSDCMD_OK; +} + +static int32_t osdcmd_activatecheat(osdfuncparm_t const * const parm) +{ + if (parm->numparms != 1) + return OSDCMD_SHOWHELP; + + if (numplayers == 1 && g_player[myconnectindex].ps->gm & MODE_GAME) + osdcmd_cheatsinfo_stat.cheatnum = Batoi(parm->parms[0]); + else + OSD_Printf("activatecheat: Not in a single-player game.\n"); + + return OSDCMD_OK; +} + +static int32_t osdcmd_god(osdfuncparm_t const * const UNUSED(parm)) +{ + UNREFERENCED_CONST_PARAMETER(parm); + if (numplayers == 1 && g_player[myconnectindex].ps->gm & MODE_GAME) + osdcmd_cheatsinfo_stat.cheatnum = CHEAT_CORNHOLIO; + else + OSD_Printf("god: Not in a single-player game.\n"); + + return OSDCMD_OK; +} + +static int32_t osdcmd_noclip(osdfuncparm_t const * const UNUSED(parm)) +{ + UNREFERENCED_CONST_PARAMETER(parm); + + if (numplayers == 1 && g_player[myconnectindex].ps->gm & MODE_GAME) + { + osdcmd_cheatsinfo_stat.cheatnum = CHEAT_CLIP; + } + else + { + OSD_Printf("noclip: Not in a single-player game.\n"); + } + + return OSDCMD_OK; +} + +static int32_t osdcmd_restartsound(osdfuncparm_t const * const UNUSED(parm)) +{ + UNREFERENCED_CONST_PARAMETER(parm); + S_SoundShutdown(); + S_MusicShutdown(); + + S_MusicStartup(); + S_SoundStartup(); + + FX_StopAllSounds(); + S_ClearSoundLocks(); + + if (ud.config.MusicToggle) + S_RestartMusic(); + + return OSDCMD_OK; +} + +static int32_t osdcmd_music(osdfuncparm_t const * const parm) +{ + if (parm->numparms == 1) + { + int32_t sel = G_GetMusicIdx(parm->parms[0]); + + if (sel == -1) + return OSDCMD_SHOWHELP; + + if (sel == -2) + { + OSD_Printf("%s is not a valid episode/level number pair\n", parm->parms[0]); + return OSDCMD_OK; + } + + if (g_mapInfo[sel].musicfn != NULL) + { + g_musicIndex = sel; + G_StartMusic(); + } + else + { + OSD_Printf("No music defined for %s\n", parm->parms[0]); + } + + return OSDCMD_OK; + } + + return OSDCMD_SHOWHELP; +} + +int32_t osdcmd_restartvid(osdfuncparm_t const * const UNUSED(parm)) +{ + UNREFERENCED_CONST_PARAMETER(parm); + resetvideomode(); + if (setgamemode(ud.config.ScreenMode,ud.config.ScreenWidth,ud.config.ScreenHeight,ud.config.ScreenBPP)) + G_GameExit("restartvid: Reset failed...\n"); + onvideomodechange(ud.config.ScreenBPP>8); + G_UpdateScreenArea(); + + return OSDCMD_OK; +} + +int32_t osdcmd_restartmap(osdfuncparm_t const * const UNUSED(parm)) +{ + UNREFERENCED_CONST_PARAMETER(parm); + + if (g_player[myconnectindex].ps->gm & MODE_GAME && ud.multimode == 1) + g_player[myconnectindex].ps->gm = MODE_RESTART; + + return OSDCMD_OK; +} + +static int32_t osdcmd_vidmode(osdfuncparm_t const * const parm) +{ + int32_t newbpp = ud.config.ScreenBPP, newwidth = ud.config.ScreenWidth, + newheight = ud.config.ScreenHeight, newfs = ud.config.ScreenMode; + int32_t tmp; + + if (parm->numparms < 1 || parm->numparms > 4) return OSDCMD_SHOWHELP; + + switch (parm->numparms) + { + case 1: // bpp switch + tmp = Batol(parm->parms[0]); + if (!(tmp==8 || tmp==16 || tmp==32)) + return OSDCMD_SHOWHELP; + newbpp = tmp; + break; + case 2: // res switch + newwidth = Batol(parm->parms[0]); + newheight = Batol(parm->parms[1]); + break; + case 3: // res & bpp switch + case 4: + newwidth = Batol(parm->parms[0]); + newheight = Batol(parm->parms[1]); + tmp = Batol(parm->parms[2]); + if (!(tmp==8 || tmp==16 || tmp==32)) + return OSDCMD_SHOWHELP; + newbpp = tmp; + if (parm->numparms == 4) + newfs = (Batol(parm->parms[3]) != 0); + break; + } + + if (setgamemode(newfs,newwidth,newheight,newbpp)) + { + initprintf("vidmode: Mode change failed!\n"); + if (setgamemode(ud.config.ScreenMode, ud.config.ScreenWidth, ud.config.ScreenHeight, ud.config.ScreenBPP)) + G_GameExit("vidmode: Reset failed!\n"); + } + ud.config.ScreenBPP = newbpp; + ud.config.ScreenWidth = newwidth; + ud.config.ScreenHeight = newheight; + ud.config.ScreenMode = newfs; + onvideomodechange(ud.config.ScreenBPP>8); + G_UpdateScreenArea(); + return OSDCMD_OK; +} + +#ifdef LUNATIC +// Returns: INT32_MIN if no such CON label, its value else. +LUNATIC_CB int32_t (*El_GetLabelValue)(const char *label); +#endif + +static int32_t osdcmd_spawn(osdfuncparm_t const * const parm) +{ + int32_t picnum = 0; + uint16_t cstat=0; + char pal=0; + int16_t ang=0; + int16_t set=0, idx; + vec3_t vect; + + if (numplayers > 1 || !(g_player[myconnectindex].ps->gm & MODE_GAME)) + { + OSD_Printf("spawn: Can't spawn sprites in multiplayer games or demos\n"); + return OSDCMD_OK; + } + + switch (parm->numparms) + { + case 7: // x,y,z + vect.x = Batol(parm->parms[4]); + vect.y = Batol(parm->parms[5]); + vect.z = Batol(parm->parms[6]); + set |= 8; + fallthrough__; + case 4: // ang + ang = Batol(parm->parms[3]) & 2047; + set |= 4; + fallthrough__; + case 3: // cstat + cstat = (uint16_t)Batol(parm->parms[2]); + set |= 2; + fallthrough__; + case 2: // pal + pal = (uint8_t)Batol(parm->parms[1]); + set |= 1; + fallthrough__; + case 1: // tile number + if (isdigit(parm->parms[0][0])) + { + picnum = Batol(parm->parms[0]); + } + else + { + int32_t i; +#ifdef LUNATIC + i = g_labelCnt; + picnum = El_GetLabelValue(parm->parms[0]); + if (picnum != INT32_MIN) + i = !i; +#else + int32_t j; + + for (j=0; j<2; j++) + { + for (i=0; i<g_labelCnt; i++) + { + if ((j == 0 && !Bstrcmp(label+(i<<6), parm->parms[0])) || + (j == 1 && !Bstrcasecmp(label+(i<<6), parm->parms[0]))) + { + picnum = labelcode[i]; + break; + } + } + + if (i < g_labelCnt) + break; + } +#endif + if (i==g_labelCnt) + { + OSD_Printf("spawn: Invalid tile label given\n"); + return OSDCMD_OK; + } + } + + if ((uint32_t)picnum >= MAXUSERTILES) + { + OSD_Printf("spawn: Invalid tile number\n"); + return OSDCMD_OK; + } + break; + + default: + return OSDCMD_SHOWHELP; + } + + idx = A_Spawn(g_player[myconnectindex].ps->i, picnum); + if (set & 1) sprite[idx].pal = (uint8_t)pal; + if (set & 2) sprite[idx].cstat = (int16_t)cstat; + if (set & 4) sprite[idx].ang = ang; + if (set & 8) + { + if (setsprite(idx, &vect) < 0) + { + OSD_Printf("spawn: Sprite can't be spawned into null space\n"); + A_DeleteSprite(idx); + } + } + + return OSDCMD_OK; +} + +#if !defined LUNATIC +static int32_t osdcmd_setvar(osdfuncparm_t const * const parm) +{ + int32_t i, varval; + char varname[256]; + + if (parm->numparms != 2) return OSDCMD_SHOWHELP; + + if (numplayers > 1) + { + OSD_Printf("Command not allowed in multiplayer\n"); + return OSDCMD_OK; + } + + strcpy(varname,parm->parms[1]); + varval = Batol(varname); + i = hash_find(&h_gamevars,varname); + if (i >= 0) + varval=Gv_GetVar(i, g_player[screenpeek].ps->i, screenpeek); + + strcpy(varname,parm->parms[0]); + i = hash_find(&h_gamevars,varname); + if (i >= 0) + Gv_SetVar(i, varval, g_player[screenpeek].ps->i, screenpeek); + return OSDCMD_OK; +} + +static int32_t osdcmd_addlogvar(osdfuncparm_t const * const parm) +{ + int32_t i; + char varname[256]; + + if (parm->numparms != 1) return OSDCMD_SHOWHELP; + + if (numplayers > 1) + { + OSD_Printf("Command not allowed in multiplayer\n"); + return OSDCMD_OK; + } + + strcpy(varname,parm->parms[0]); + i = hash_find(&h_gamevars,varname); + if (i >= 0) + OSD_Printf("%s = %d\n", varname, Gv_GetVar(i, g_player[screenpeek].ps->i, screenpeek)); + return OSDCMD_OK; +} + +static int32_t osdcmd_setactorvar(osdfuncparm_t const * const parm) +{ + int32_t i, varval, ID; + char varname[256]; + + if (parm->numparms != 3) return OSDCMD_SHOWHELP; + + if (numplayers > 1) + { + OSD_Printf("Command not allowed in multiplayer\n"); + return OSDCMD_OK; + } + + ID=Batol(parm->parms[0]); + if (ID>=MAXSPRITES) + { + OSD_Printf("Invalid sprite ID\n"); + return OSDCMD_OK; + } + + varval = Batol(parm->parms[2]); + strcpy(varname,parm->parms[2]); + varval = Batol(varname); + i = hash_find(&h_gamevars,varname); + if (i >= 0) + varval=Gv_GetVar(i, g_player[screenpeek].ps->i, screenpeek); + + strcpy(varname,parm->parms[1]); + i = hash_find(&h_gamevars,varname); + if (i >= 0) + Gv_SetVar(i, varval, ID, -1); + return OSDCMD_OK; +} +#else +static int32_t osdcmd_lua(osdfuncparm_t const * const parm) +{ + // Should be used like + // lua "lua code..." + // (the quotes making the whole string passed as one argument) + + int32_t ret; + + if (parm->numparms != 1) + return OSDCMD_SHOWHELP; + + if (!L_IsInitialized(&g_ElState)) + { + OSD_Printf("Lua state is not initialized.\n"); + return OSDCMD_OK; + } + + // TODO: "=<expr>" as shorthand for "print(<expr>)", like in the + // stand-alone Lua interpreter? + // TODO: reserve some table to explicitly store stuff on the top level, for + // debugging convenience? + + // For the 'lua' OSD command, don't make errors appear on-screen: + el_addNewErrors = 0; + ret = L_RunString(&g_ElState, parm->parms[0], -1, "console"); + el_addNewErrors = 1; + + if (ret != 0) + OSD_Printf("Error running the Lua code (error code %d)\n", ret); + + return OSDCMD_OK; +} +#endif + +static int32_t osdcmd_addpath(osdfuncparm_t const * const parm) +{ + char pathname[BMAX_PATH]; + + if (parm->numparms != 1) return OSDCMD_SHOWHELP; + + strcpy(pathname,parm->parms[0]); + addsearchpath(pathname); + return OSDCMD_OK; +} + +static int32_t osdcmd_initgroupfile(osdfuncparm_t const * const parm) +{ + char file[BMAX_PATH]; + + if (parm->numparms != 1) return OSDCMD_SHOWHELP; + + strcpy(file,parm->parms[0]); + initgroupfile(file); + return OSDCMD_OK; +} + +static int32_t osdcmd_cmenu(osdfuncparm_t const * const parm) +{ + if (parm->numparms != 1) return OSDCMD_SHOWHELP; + if (numplayers > 1) + { + OSD_Printf("cmenu: disallowed in multiplayer\n"); + return OSDCMD_OK; + } + else + { + Menu_Change(Batol(parm->parms[0])); + } + + return OSDCMD_OK; +} + +extern void G_SetCrosshairColor(int32_t r, int32_t g, int32_t b); +extern palette_t CrosshairColors; + +static int32_t osdcmd_crosshaircolor(osdfuncparm_t const * const parm) +{ + int32_t r, g, b; + + if (parm->numparms != 3) + { + OSD_Printf("crosshaircolor: r:%d g:%d b:%d\n",CrosshairColors.r,CrosshairColors.g,CrosshairColors.b); + return OSDCMD_SHOWHELP; + } + r = Batol(parm->parms[0]); + g = Batol(parm->parms[1]); + b = Batol(parm->parms[2]); + G_SetCrosshairColor(r,g,b); + + if (!OSD_ParsingScript()) + OSD_Printf("%s\n", parm->raw); + + return OSDCMD_OK; +} + +static int32_t osdcmd_give(osdfuncparm_t const * const parm) +{ + int32_t i; + + if (numplayers != 1 || (g_player[myconnectindex].ps->gm & MODE_GAME) == 0 || + g_player[myconnectindex].ps->dead_flag != 0) + { + OSD_Printf("give: Cannot give while dead or not in a single-player game.\n"); + return OSDCMD_OK; + } + + if (parm->numparms != 1) return OSDCMD_SHOWHELP; + + if (!Bstrcasecmp(parm->parms[0], "all")) + { + osdcmd_cheatsinfo_stat.cheatnum = CHEAT_STUFF; + return OSDCMD_OK; + } + else if (!Bstrcasecmp(parm->parms[0], "health")) + { + sprite[g_player[myconnectindex].ps->i].extra = g_player[myconnectindex].ps->max_player_health<<1; + return OSDCMD_OK; + } + else if (!Bstrcasecmp(parm->parms[0], "weapons")) + { + osdcmd_cheatsinfo_stat.cheatnum = CHEAT_WEAPONS; + return OSDCMD_OK; + } + else if (!Bstrcasecmp(parm->parms[0], "ammo")) + { + for (i=MAX_WEAPONS-(VOLUMEONE?6:1)-1; i>=PISTOL_WEAPON; i--) + P_AddAmmo(g_player[myconnectindex].ps,i,g_player[myconnectindex].ps->max_ammo_amount[i]); + return OSDCMD_OK; + } + else if (!Bstrcasecmp(parm->parms[0], "armor")) + { + g_player[myconnectindex].ps->inv_amount[GET_SHIELD] = 100; + return OSDCMD_OK; + } + else if (!Bstrcasecmp(parm->parms[0], "keys")) + { + osdcmd_cheatsinfo_stat.cheatnum = CHEAT_KEYS; + return OSDCMD_OK; + } + else if (!Bstrcasecmp(parm->parms[0], "inventory")) + { + osdcmd_cheatsinfo_stat.cheatnum = CHEAT_INVENTORY; + return OSDCMD_OK; + } + return OSDCMD_SHOWHELP; +} + +void onvideomodechange(int32_t newmode) +{ + uint8_t palid; + + // XXX? + if (!newmode || g_player[screenpeek].ps->palette < BASEPALCOUNT) + palid = g_player[screenpeek].ps->palette; + else + palid = BASEPAL; + +#ifdef POLYMER + if (getrendermode() == REND_POLYMER) + { + int32_t i = 0; + + while (i < MAXSPRITES) + { + if (actor[i].lightptr) + { + polymer_deletelight(actor[i].lightId); + actor[i].lightptr = NULL; + actor[i].lightId = -1; + } + i++; + } + } +#endif + + setbrightness(ud.brightness>>2, palid, 0); + g_restorePalette = -1; + g_crosshairSum = -1; +} + +static int32_t osdcmd_name(osdfuncparm_t const * const parm) +{ + char namebuf[32]; + + if (parm->numparms != 1) + { + OSD_Printf("\"name\" is \"%s\"\n",szPlayerName); + return OSDCMD_SHOWHELP; + } + + Bstrcpy(tempbuf,parm->parms[0]); + + while (Bstrlen(OSD_StripColors(namebuf,tempbuf)) > 10) + tempbuf[Bstrlen(tempbuf)-1] = '\0'; + + Bstrncpy(szPlayerName,tempbuf,sizeof(szPlayerName)-1); + szPlayerName[sizeof(szPlayerName)-1] = '\0'; + + OSD_Printf("name %s\n",szPlayerName); + + Net_SendClientInfo(); + + return OSDCMD_OK; +} + + +static int32_t osdcmd_button(osdfuncparm_t const * const parm) +{ + char const *p = parm->name+9; // skip "gamefunc_" +// if (g_player[myconnectindex].ps->gm == MODE_GAME) // only trigger these if in game + CONTROL_OSDInput[CONFIG_FunctionNameToNum(p)] = 1; // FIXME + return OSDCMD_OK; +} + +const keydef_t ConsoleKeys[]= +{ + { "Escape", 0x1 }, + { "1", 0x2 }, + { "2", 0x3 }, + { "3", 0x4 }, + { "4", 0x5 }, + { "5", 0x6 }, + { "6", 0x7 }, + { "7", 0x8 }, + { "8", 0x9 }, + { "9", 0xa }, + { "0", 0xb }, + { "-", 0xc }, + { "=", 0xd }, + { "BakSpc", 0xe }, + { "Tab", 0xf }, + { "Q", 0x10 }, + { "W", 0x11 }, + { "E", 0x12 }, + { "R", 0x13 }, + { "T", 0x14 }, + { "Y", 0x15 }, + { "U", 0x16 }, + { "I", 0x17 }, + { "O", 0x18 }, + { "P", 0x19 }, + { "[", 0x1a }, + { "]", 0x1b }, + { "Enter", 0x1c }, + { "LCtrl", 0x1d }, + { "A", 0x1e }, + { "S", 0x1f }, + { "D", 0x20 }, + { "F", 0x21 }, + { "G", 0x22 }, + { "H", 0x23 }, + { "J", 0x24 }, + { "K", 0x25 }, + { "L", 0x26 }, + { "SemiColon", 0x27 }, + { "'", 0x28 }, + { "Tilde", 0x29 }, + { "LShift", 0x2a }, + { "Backslash", 0x2b }, + { "Z", 0x2c }, + { "X", 0x2d }, + { "C", 0x2e }, + { "V", 0x2f }, + { "B", 0x30 }, + { "N", 0x31 }, + { "M", 0x32 }, + { ",", 0x33 }, + { ".", 0x34 }, + { "/", 0x35 }, + { "RShift", 0x36 }, + { "Kpad*", 0x37 }, + { "LAlt", 0x38 }, + { "Space", 0x39 }, + { "CapLck", 0x3a }, + { "F1", 0x3b }, + { "F2", 0x3c }, + { "F3", 0x3d }, + { "F4", 0x3e }, + { "F5", 0x3f }, + { "F6", 0x40 }, + { "F7", 0x41 }, + { "F8", 0x42 }, + { "F9", 0x43 }, + { "F10", 0x44 }, + { "NumLck", 0x45 }, + { "ScrLck", 0x46 }, + { "Kpad7", 0x47 }, + { "Kpad8", 0x48 }, + { "Kpad9", 0x49 }, + { "Kpad-", 0x4a }, + { "Kpad4", 0x4b }, + { "Kpad5", 0x4c }, + { "Kpad6", 0x4d }, + { "Kpad+", 0x4e }, + { "Kpad1", 0x4f }, + { "Kpad2", 0x50 }, + { "Kpad3", 0x51 }, + { "Kpad0", 0x52 }, + { "Kpad.", 0x53 }, + { "F11", 0x57 }, + { "F12", 0x58 }, + { "KpdEnt", 0x9c }, + { "RCtrl", 0x9d }, + { "Kpad/", 0xb5 }, + { "RAlt", 0xb8 }, + { "PrtScn", 0xb7 }, + { "Pause", 0xc5 }, + { "Home", 0xc7 }, + { "Up", 0xc8 }, + { "PgUp", 0xc9 }, + { "Left", 0xcb }, + { "Right", 0xcd }, + { "End", 0xcf }, + { "Down", 0xd0 }, + { "PgDn", 0xd1 }, + { "Insert", 0xd2 }, + { "Delete", 0xd3 }, + + {0,0} +}; + +const char *const ConsoleButtons[] = +{ + "mouse1", "mouse2", "mouse3", "mouse4", "mwheelup", + "mwheeldn", "mouse5", "mouse6", "mouse7", "mouse8" +}; + +static int32_t osdcmd_bind(osdfuncparm_t const * const parm) +{ + int32_t i, j, repeat; + + if (parm->numparms==1 && !Bstrcasecmp(parm->parms[0],"showkeys")) + { + for (i=0; ConsoleKeys[i].name; i++) + OSD_Printf("%s\n",ConsoleKeys[i].name); + for (i=0; i<MAXMOUSEBUTTONS; i++) + OSD_Printf("%s\n",ConsoleButtons[i]); + return OSDCMD_OK; + } + + if (parm->numparms==0) + { + int32_t j=0; + + OSD_Printf("Current key bindings:\n"); + + for (i=0; i<MAXBOUNDKEYS+MAXMOUSEBUTTONS; i++) + if (CONTROL_KeyIsBound(i)) + { + j++; + OSD_Printf("%-9s %s\"%s\"\n", CONTROL_KeyBinds[i].key, CONTROL_KeyBinds[i].repeat?"":"norepeat ", + CONTROL_KeyBinds[i].cmdstr); + } + + if (j == 0) + OSD_Printf("No binds found.\n"); + + return OSDCMD_OK; + } + + for (i=0; ConsoleKeys[i].name; i++) + if (!Bstrcasecmp(parm->parms[0],ConsoleKeys[i].name)) + break; + + if (!ConsoleKeys[i].name) + { + for (i=0; i<MAXMOUSEBUTTONS; i++) + if (!Bstrcasecmp(parm->parms[0],ConsoleButtons[i])) + break; + if (i >= MAXMOUSEBUTTONS) + return OSDCMD_SHOWHELP; + + if (parm->numparms < 2) + { + if (CONTROL_KeyBinds[MAXBOUNDKEYS + i].cmdstr && CONTROL_KeyBinds[MAXBOUNDKEYS + i ].key) + OSD_Printf("%-9s %s\"%s\"\n", ConsoleButtons[i], CONTROL_KeyBinds[MAXBOUNDKEYS + i].repeat?"":"norepeat ", + CONTROL_KeyBinds[MAXBOUNDKEYS + i].cmdstr); + else OSD_Printf("%s is unbound\n", ConsoleButtons[i]); + return OSDCMD_OK; + } + + j = 1; + + repeat = 1; + if (parm->numparms >= 2 && !Bstrcasecmp(parm->parms[j],"norepeat")) + { + repeat = 0; + j++; + } + + Bstrcpy(tempbuf,parm->parms[j++]); + for (; j<parm->numparms; j++) + { + Bstrcat(tempbuf," "); + Bstrcat(tempbuf,parm->parms[j++]); + } + + CONTROL_BindMouse(i, tempbuf, repeat, ConsoleButtons[i]); + + if (!OSD_ParsingScript()) + OSD_Printf("%s\n",parm->raw); + return OSDCMD_OK; + } + + if (parm->numparms < 2) + { + if (CONTROL_KeyIsBound(ConsoleKeys[i].id)) + OSD_Printf("%-9s %s\"%s\"\n", ConsoleKeys[i].name, CONTROL_KeyBinds[ConsoleKeys[i].id].repeat?"":"norepeat ", + CONTROL_KeyBinds[ConsoleKeys[i].id].cmdstr); + else OSD_Printf("%s is unbound\n", ConsoleKeys[i].name); + + return OSDCMD_OK; + } + + j = 1; + + repeat = 1; + if (parm->numparms >= 2 && !Bstrcasecmp(parm->parms[j],"norepeat")) + { + repeat = 0; + j++; + } + + Bstrcpy(tempbuf,parm->parms[j++]); + for (; j<parm->numparms; j++) + { + Bstrcat(tempbuf," "); + Bstrcat(tempbuf,parm->parms[j++]); + } + + CONTROL_BindKey(ConsoleKeys[i].id, tempbuf, repeat, ConsoleKeys[i].name); + + { + char *cp = tempbuf; + + // Populate the keyboard config menu based on the bind. + // Take care of processing one-to-many bindings properly, too. + while ((cp = Bstrstr(cp, "gamefunc_"))) + { + char *semi; + + cp += 9; // skip the "gamefunc_" + + semi = Bstrchr(cp, ';'); + if (semi) + *semi = 0; + + j = CONFIG_FunctionNameToNum(cp); + + if (semi) + cp = semi+1; + + if (j != -1) + { + ud.config.KeyboardKeys[j][1] = ud.config.KeyboardKeys[j][0]; + ud.config.KeyboardKeys[j][0] = ConsoleKeys[i].id; +// CONTROL_MapKey(j, ConsoleKeys[i].id, ud.config.KeyboardKeys[j][0]); + + if (j == gamefunc_Show_Console) + OSD_CaptureKey(ConsoleKeys[i].id); + } + } + } + + if (!OSD_ParsingScript()) + OSD_Printf("%s\n",parm->raw); + + return OSDCMD_OK; +} + +static int32_t osdcmd_unbindall(osdfuncparm_t const * const UNUSED(parm)) +{ + int32_t i; + + UNREFERENCED_CONST_PARAMETER(parm); + + for (i=0; i<MAXBOUNDKEYS; i++) + CONTROL_FreeKeyBind(i); + + for (i=0; i<MAXMOUSEBUTTONS; i++) + CONTROL_FreeMouseBind(i); + + for (i=0; i<NUMGAMEFUNCTIONS; i++) + { + ud.config.KeyboardKeys[i][0] = ud.config.KeyboardKeys[i][1] = 0xff; +// CONTROL_MapKey(i, ud.config.KeyboardKeys[i][0], ud.config.KeyboardKeys[i][1]); + } + + if (!OSD_ParsingScript()) + OSD_Printf("unbound all controls\n"); + + return OSDCMD_OK; +} + +static int32_t osdcmd_unbind(osdfuncparm_t const * const parm) +{ + int32_t i; + + if (parm->numparms < 1) return OSDCMD_SHOWHELP; + + for (i=0; ConsoleKeys[i].name; i++) + if (!Bstrcasecmp(parm->parms[0],ConsoleKeys[i].name)) + break; + + if (!ConsoleKeys[i].name) + { + for (i=0; i<MAXMOUSEBUTTONS; i++) + if (!Bstrcasecmp(parm->parms[0],ConsoleButtons[i])) + break; + + if (i >= MAXMOUSEBUTTONS) + return OSDCMD_SHOWHELP; + + CONTROL_FreeMouseBind(i); + + OSD_Printf("unbound %s\n",ConsoleButtons[i]); + + return OSDCMD_OK; + } + + CONTROL_FreeKeyBind(ConsoleKeys[i].id); + + OSD_Printf("unbound key %s\n",ConsoleKeys[i].name); + + return OSDCMD_OK; +} + +static int32_t osdcmd_quicksave(osdfuncparm_t const * const UNUSED(parm)) +{ + UNREFERENCED_CONST_PARAMETER(parm); + if (!(g_player[myconnectindex].ps->gm & MODE_GAME)) + OSD_Printf("quicksave: not in a game.\n"); + else g_doQuickSave = 1; + return OSDCMD_OK; +} + +static int32_t osdcmd_quickload(osdfuncparm_t const * const UNUSED(parm)) +{ + UNREFERENCED_CONST_PARAMETER(parm); + if (!(g_player[myconnectindex].ps->gm & MODE_GAME)) + OSD_Printf("quickload: not in a game.\n"); + else g_doQuickSave = 2; + return OSDCMD_OK; +} + +static int32_t osdcmd_screenshot(osdfuncparm_t const * const parm) +{ +// KB_ClearKeysDown(); +#ifndef EDUKE32_STANDALONE + static const char *fn = "duke0000.png"; +#else + static const char *fn = "capt0000.png"; +#endif + + if (parm->numparms == 1 && !Bstrcasecmp(parm->parms[0], "tga")) + screencapture_tga(fn, 0); + else screencapture(fn, 0); + + return OSDCMD_OK; +} + +#if 0 +static int32_t osdcmd_savestate(osdfuncparm_t const * const UNUSED(parm)) +{ + UNREFERENCED_PARAMETER(parm); + G_SaveMapState(); + return OSDCMD_OK; +} + +static int32_t osdcmd_restorestate(osdfuncparm_t const * const UNUSED(parm)) +{ + UNREFERENCED_PARAMETER(parm); + G_RestoreMapState(); + return OSDCMD_OK; +} +#endif + +#ifdef DEBUGGINGAIDS +static int32_t osdcmd_inittimer(osdfuncparm_t const * const parm) +{ + if (parm->numparms != 1) + { + OSD_Printf("%dHz timer\n",g_timerTicsPerSecond); + return OSDCMD_SHOWHELP; + } + + G_InitTimer(Batol(parm->parms[0])); + + OSD_Printf("%s\n",parm->raw); + return OSDCMD_OK; +} +#endif + +static int32_t osdcmd_disconnect(osdfuncparm_t const * const UNUSED(parm)) +{ + UNREFERENCED_CONST_PARAMETER(parm); + g_netDisconnect = 1; + return OSDCMD_OK; +} + +static int32_t osdcmd_connect(osdfuncparm_t const * const parm) +{ + if (parm->numparms != 1) + return OSDCMD_SHOWHELP; + + Net_Connect(parm->parms[0]); + G_BackToMenu(); + return OSDCMD_OK; +} + +static int32_t osdcmd_password(osdfuncparm_t const * const parm) +{ + if (parm->numparms < 1) + { + Bmemset(g_netPassword, 0, sizeof(g_netPassword)); + return OSDCMD_OK; + } + Bstrncpy(g_netPassword, (parm->raw) + 9, sizeof(g_netPassword)-1); + + return OSDCMD_OK; +} + +#if !defined NETCODE_DISABLE +static int32_t osdcmd_listplayers(osdfuncparm_t const * const parm) +{ + ENetPeer *currentPeer; + char ipaddr[32]; + + if (parm && parm->numparms != 0) + return OSDCMD_SHOWHELP; + + if (!g_netServer) + { + initprintf("You are not the server.\n"); + return OSDCMD_OK; + } + + initprintf("Connected clients:\n"); + + for (currentPeer = g_netServer -> peers; + currentPeer < & g_netServer -> peers [g_netServer -> peerCount]; + ++ currentPeer) + { + if (currentPeer -> state != ENET_PEER_STATE_CONNECTED) + continue; + + enet_address_get_host_ip(¤tPeer->address, ipaddr, sizeof(ipaddr)); + initprintf("%x %s %s\n", currentPeer->address.host, ipaddr, + g_player[(intptr_t)currentPeer->data].user_name); + } + + return OSDCMD_OK; +} + +static int32_t osdcmd_kick(osdfuncparm_t const * const parm) +{ + ENetPeer *currentPeer; + uint32_t hexaddr; + + if (parm->numparms != 1) + return OSDCMD_SHOWHELP; + + if (!g_netServer) + { + initprintf("You are not the server.\n"); + return OSDCMD_OK; + } + + for (currentPeer = g_netServer -> peers; + currentPeer < & g_netServer -> peers [g_netServer -> peerCount]; + ++ currentPeer) + { + if (currentPeer -> state != ENET_PEER_STATE_CONNECTED) + continue; + + sscanf(parm->parms[0],"%" SCNx32 "", &hexaddr); + + if (currentPeer->address.host == hexaddr) + { + initprintf("Kicking %x (%s)\n", currentPeer->address.host, + g_player[(intptr_t)currentPeer->data].user_name); + enet_peer_disconnect(currentPeer, DISC_KICKED); + return OSDCMD_OK; + } + } + + initprintf("Player %s not found!\n", parm->parms[0]); + osdcmd_listplayers(NULL); + + return OSDCMD_OK; +} + +static int32_t osdcmd_kickban(osdfuncparm_t const * const parm) +{ + ENetPeer *currentPeer; + uint32_t hexaddr; + + if (parm->numparms != 1) + return OSDCMD_SHOWHELP; + + if (!g_netServer) + { + initprintf("You are not the server.\n"); + return OSDCMD_OK; + } + + for (currentPeer = g_netServer -> peers; + currentPeer < & g_netServer -> peers [g_netServer -> peerCount]; + ++ currentPeer) + { + if (currentPeer -> state != ENET_PEER_STATE_CONNECTED) + continue; + + sscanf(parm->parms[0],"%" SCNx32 "", &hexaddr); + + // TODO: implement banning logic + + if (currentPeer->address.host == hexaddr) + { + char ipaddr[32]; + + enet_address_get_host_ip(¤tPeer->address, ipaddr, sizeof(ipaddr)); + initprintf("Host %s is now banned.\n", ipaddr); + initprintf("Kicking %x (%s)\n", currentPeer->address.host, + g_player[(intptr_t)currentPeer->data].user_name); + enet_peer_disconnect(currentPeer, DISC_BANNED); + return OSDCMD_OK; + } + } + + initprintf("Player %s not found!\n", parm->parms[0]); + osdcmd_listplayers(NULL); + + return OSDCMD_OK; +} +#endif + +static int32_t osdcmd_cvar_set_game(osdfuncparm_t const * const parm) +{ + int32_t r = osdcmd_cvar_set(parm); + + if (r != OSDCMD_OK) return r; + + if (!Bstrcasecmp(parm->name, "r_size")) + { + ud.statusbarmode = (ud.screen_size < 8); + G_UpdateScreenArea(); + } + else if (!Bstrcasecmp(parm->name, "r_maxfps")) + { + if (r_maxfps != 0) r_maxfps = clamp(r_maxfps, 30, 1000); + g_frameDelay = r_maxfps ? (getu64tickspersec()/r_maxfps) : 0; + } + else if (!Bstrcasecmp(parm->name, "r_ambientlight")) + { + if (r_ambientlight == 0) + r_ambientlightrecip = 256.f; + else r_ambientlightrecip = 1.f/r_ambientlight; + } + else if (!Bstrcasecmp(parm->name, "in_mouse")) + { + CONTROL_MouseEnabled = (ud.config.UseMouse && CONTROL_MousePresent); + } + else if (!Bstrcasecmp(parm->name, "in_joystick")) + { + CONTROL_JoystickEnabled = (ud.config.UseJoystick && CONTROL_JoyPresent); + } + else if (!Bstrcasecmp(parm->name, "vid_gamma")) + { + ud.brightness = GAMMA_CALC; + ud.brightness <<= 2; + setbrightness(ud.brightness>>2,g_player[myconnectindex].ps->palette,0); + } + else if (!Bstrcasecmp(parm->name, "vid_brightness") || !Bstrcasecmp(parm->name, "vid_contrast")) + { + setbrightness(ud.brightness>>2,g_player[myconnectindex].ps->palette,0); + } + else if (!Bstrcasecmp(parm->name, "hud_scale") + || !Bstrcasecmp(parm->name, "hud_statusbarmode") + || !Bstrcasecmp(parm->name, "r_rotatespritenowidescreen")) + { + G_UpdateScreenArea(); + } + else if (!Bstrcasecmp(parm->name, "skill")) + { + if (numplayers > 1) + return r; + + ud.player_skill = ud.m_player_skill; + } + else if (!Bstrcasecmp(parm->name, "color")) + { + G_CheckPlayerColor((int32_t *)&ud.color,-1); + g_player[0].ps->palookup = g_player[0].pcolor = ud.color; + } + else if (!Bstrcasecmp(parm->name, "osdscale")) + { + osdrscale = 1.f/osdscale; + + if (xdim && ydim) + OSD_ResizeDisplay(xdim, ydim); + } + else if (!Bstrcasecmp(parm->name, "wchoice")) + { + if (parm->numparms == 1) + { + if (g_forceWeaponChoice) // rewrite ud.wchoice because osdcmd_cvar_set already changed it + { + int j = 0; + + while (j < 10) + { + ud.wchoice[j] = g_player[myconnectindex].wchoice[j] + '0'; + j++; + } + + ud.wchoice[j] = 0; + } + else + { + char const *c = parm->parms[0]; + + if (*c) + { + int j = 0; + + while (*c && j < 10) + { + g_player[myconnectindex].wchoice[j] = *c - '0'; + c++; + j++; + } + + while (j < 10) + { + if (j == 9) + g_player[myconnectindex].wchoice[9] = 1; + else + g_player[myconnectindex].wchoice[j] = 2; + + j++; + } + } + } + + g_forceWeaponChoice = 0; + } + + /* Net_SendClientInfo();*/ + } + + return r; +} + +static int32_t osdcmd_cvar_set_multi(osdfuncparm_t const * const parm) +{ + int32_t r = osdcmd_cvar_set_game(parm); + + if (r != OSDCMD_OK) return r; + + G_UpdatePlayerFromMenu(); + + return r; +} + +int32_t registerosdcommands(void) +{ + uint32_t i; + + static osdcvardata_t cvars_game[] = + { + { "crosshair", "enable/disable crosshair", (void *)&ud.crosshair, CVAR_BOOL, 0, 1 }, + + { "cl_autoaim", "enable/disable weapon autoaim", (void *)&ud.config.AutoAim, CVAR_INT|CVAR_MULTI, 0, 3 }, + { "cl_automsg", "enable/disable automatically sending messages to all players", (void *)&ud.automsg, CVAR_BOOL, 0, 1 }, + { "cl_autorun", "enable/disable autorun", (void *)&ud.auto_run, CVAR_BOOL, 0, 1 }, + { "cl_autovote", "enable/disable automatic voting", (void *)&ud.autovote, CVAR_INT, 0, 2 }, + + { "cl_cheatmask", "configure what cheats show in the cheats menu", (void *)&cl_cheatmask, CVAR_UINT, 0, ~0 }, + + { "cl_obituaries", "enable/disable multiplayer death messages", (void *)&ud.obituaries, CVAR_BOOL, 0, 1 }, + { "cl_democams", "enable/disable demo playback cameras", (void *)&ud.democams, CVAR_BOOL, 0, 1 }, + + { "cl_idplayers", "enable/disable name display when aiming at opponents", (void *)&ud.idplayers, CVAR_BOOL, 0, 1 }, + + { "cl_runmode", "enable/disable modernized run key operation", (void *)&ud.runkey_mode, CVAR_BOOL, 0, 1 }, + + { "cl_showcoords", "show your position in the game world", (void *)&ud.coords, CVAR_INT, 0, +#ifdef USE_OPENGL + 2 +#else + 1 +#endif + }, + + { "cl_viewbob", "enable/disable player head bobbing", (void *)&ud.viewbob, CVAR_BOOL, 0, 1 }, + + { "cl_weaponsway", "enable/disable player weapon swaying", (void *)&ud.weaponsway, CVAR_BOOL, 0, 1 }, + { "cl_weaponswitch", "enable/disable auto weapon switching", (void *)&ud.weaponswitch, CVAR_INT|CVAR_MULTI, 0, 7 }, + + { "color", "changes player palette", (void *)&ud.color, CVAR_INT|CVAR_MULTI, 0, MAXPALOOKUPS-1 }, + + { "crosshairscale","changes the size of the crosshair", (void *)&ud.crosshairscale, CVAR_INT, 10, 100 }, + + { "demorec_diffs","enable/disable diff recording in demos",(void *)&demorec_diffs_cvar, CVAR_BOOL, 0, 1 }, + { "demorec_force","enable/disable forced demo recording",(void *)&demorec_force_cvar, CVAR_BOOL|CVAR_NOSAVE, 0, 1 }, + { + "demorec_difftics","sets game tic interval after which a diff is recorded", + (void *)&demorec_difftics_cvar, CVAR_INT, 2, 60*REALGAMETICSPERSEC + }, + { "demorec_diffcompress","Compression method for diffs. (0: none, 1: KSLZW)",(void *)&demorec_diffcompress_cvar, CVAR_INT, 0, 1 }, + { "demorec_synccompress","Compression method for input. (0: none, 1: KSLZW)",(void *)&demorec_synccompress_cvar, CVAR_INT, 0, 1 }, + { "demorec_seeds","enable/disable recording of random seed for later sync checking",(void *)&demorec_seeds_cvar, CVAR_BOOL, 0, 1 }, + { "demoplay_diffs","enable/disable application of diffs in demo playback",(void *)&demoplay_diffs, CVAR_BOOL, 0, 1 }, + { "demoplay_showsync","enable/disable display of sync status",(void *)&demoplay_showsync, CVAR_BOOL, 0, 1 }, + + { "hud_althud", "enable/disable alternate mini-hud", (void *)&ud.althud, CVAR_INT, 0, 2 }, + { "hud_bgstretch", "enable/disable background image stretching in wide resolutions", (void *)&ud.bgstretch, CVAR_BOOL, 0, 1 }, + { "hud_messagetime", "length of time to display multiplayer chat messages", (void *)&ud.msgdisptime, CVAR_INT, 0, 3600 }, + { "hud_numbertile", "first tile in alt hud number set", (void *)&althud_numbertile, CVAR_INT, 0, MAXUSERTILES-10 }, + { "hud_numberpal", "pal for alt hud numbers", (void *)&althud_numberpal, CVAR_INT, 0, MAXPALOOKUPS-1 }, + { "hud_shadows", "enable/disable althud shadows", (void *)&althud_shadows, CVAR_BOOL, 0, 1 }, + { "hud_flashing", "enable/disable althud flashing", (void *)&althud_flashing, CVAR_BOOL, 0, 1 }, + { "hud_glowingquotes", "enable/disable \"glowing\" quote text", (void *)&hud_glowingquotes, CVAR_BOOL, 0, 1 }, + { "hud_scale","changes the hud scale", (void *)&ud.statusbarscale, CVAR_INT|CVAR_FUNCPTR, 36, 100 }, + { "hud_showmapname", "enable/disable map name display on load", (void *)&hud_showmapname, CVAR_BOOL, 0, 1 }, + { "hud_stats", "enable/disable level statistics display", (void *)&ud.levelstats, CVAR_BOOL, 0, 1 }, + { "hud_textscale", "sets multiplayer chat message size", (void *)&ud.textscale, CVAR_INT, 100, 400 }, + { "hud_weaponscale","changes the weapon scale", (void *)&ud.weaponscale, CVAR_INT, 10, 100 }, + { "hud_statusbarmode", "change overlay mode of status bar", (void *)&ud.statusbarmode, CVAR_BOOL|CVAR_FUNCPTR, 0, 1 }, + +#ifdef EDUKE32_TOUCH_DEVICES + { "hud_hidestick", "hide the touch input stick", (void *)&droidinput.hideStick, CVAR_BOOL, 0, 1 }, +#endif + + { "in_joystick","enables input from the joystick if it is present",(void *)&ud.config.UseJoystick, CVAR_BOOL|CVAR_FUNCPTR, 0, 1 }, + { "in_mouse","enables input from the mouse if it is present",(void *)&ud.config.UseMouse, CVAR_BOOL|CVAR_FUNCPTR, 0, 1 }, + + { "in_aimmode", "0:toggle, 1:hold to aim", (void *)&ud.mouseaiming, CVAR_BOOL, 0, 1 }, + { + "in_mousebias", "emulates the original mouse code's weighting of input towards whichever axis is moving the most at any given time", + (void *)&ud.config.MouseBias, CVAR_INT, 0, 32 + }, + { "in_mousedeadzone", "amount of mouse movement to filter out", (void *)&ud.config.MouseDeadZone, CVAR_INT, 0, 512 }, + { "in_mouseflip", "invert vertical mouse movement", (void *)&ud.mouseflip, CVAR_BOOL, 0, 1 }, + { "in_mousemode", "toggles vertical mouse view", (void *)&g_myAimMode, CVAR_BOOL, 0, 1 }, + { "in_mousesmoothing", "enable/disable mouse input smoothing", (void *)&ud.config.SmoothInput, CVAR_BOOL, 0, 1 }, + + { "mus_enabled", "enables/disables music", (void *)&ud.config.MusicToggle, CVAR_BOOL, 0, 1 }, + { "mus_volume", "controls music volume", (void *)&ud.config.MusicVolume, CVAR_INT, 0, 255 }, + + { "osdhightile", "enable/disable hires art replacements for console text", (void *)&osdhightile, CVAR_BOOL, 0, 1 }, + { "osdscale", "adjust console text size", (void *)&osdscale, CVAR_FLOAT|CVAR_FUNCPTR, 1, 4 }, + + { "r_camrefreshdelay", "minimum delay between security camera sprite updates, 120 = 1 second", (void *)&ud.camera_time, CVAR_INT, 1, 240 }, + { "r_drawweapon", "enable/disable weapon drawing", (void *)&ud.drawweapon, CVAR_INT, 0, 2 }, + { "r_showfps", "show the frame rate counter", (void *)&ud.showfps, CVAR_INT, 0, 2 }, + { "r_shadows", "enable/disable sprite and model shadows", (void *)&ud.shadows, CVAR_BOOL, 0, 1 }, + { "r_size", "change size of viewable area", (void *)&ud.screen_size, CVAR_INT|CVAR_FUNCPTR, 0, 64 }, + { "r_rotatespritenowidescreen", "pass bit 1024 to all CON rotatesprite calls", (void *)&g_rotatespriteNoWidescreen, CVAR_BOOL|CVAR_FUNCPTR, 0, 1 }, + { "r_pixeldoubling", "enable/disable pixel doubling in the software renderer", (void *) &ud.detail, CVAR_BOOL, 0, 1 }, + { "r_precache", "enable/disable the pre-level caching routine", (void *)&ud.config.useprecache, CVAR_BOOL, 0, 1 }, + + { "r_ambientlight", "sets the global map light level",(void *)&r_ambientlight, CVAR_FLOAT|CVAR_FUNCPTR, 0, 10 }, + { "r_maxfps", "limit the frame rate",(void *)&r_maxfps, CVAR_INT|CVAR_FUNCPTR, 0, 1000 }, + + { "sensitivity","changes the mouse sensitivity", (void *)&CONTROL_MouseSensitivity, CVAR_FLOAT|CVAR_FUNCPTR, 0, 25 }, + + { "skill","changes the game skill setting", (void *)&ud.m_player_skill, CVAR_INT|CVAR_FUNCPTR/*|CVAR_NOMULTI*/, 0, 5 }, + + { "snd_ambience", "enables/disables ambient sounds", (void *)&ud.config.AmbienceToggle, CVAR_BOOL, 0, 1 }, + { "snd_enabled", "enables/disables sound effects", (void *)&ud.config.SoundToggle, CVAR_BOOL, 0, 1 }, + { "snd_mastervolume", "master volume for sound system", (void *)&ud.config.MasterVolume, CVAR_INT, 0, 255 }, + { "snd_fxvolume", "volume of sound effects", (void *)&ud.config.FXVolume, CVAR_INT, 1, 255 }, + { "snd_mixrate", "sound mixing rate", (void *)&ud.config.MixRate, CVAR_INT, 0, 48000 }, + { "snd_numchannels", "the number of sound channels", (void *)&ud.config.NumChannels, CVAR_INT, 0, 2 }, + { "snd_numvoices", "the number of concurrent sounds", (void *)&ud.config.NumVoices, CVAR_INT, 0, 256 }, + { "snd_fluidsynthbackend", "the backend to use with fluidsynth", (void *)&ud.config.FluidsynthBackend, CVAR_INT, 0, 9 }, + { "snd_reversestereo", "reverses the stereo channels", (void *)&ud.config.ReverseStereo, CVAR_BOOL, 0, 1 }, + { "snd_speech", "enables/disables player speech", (void *)&ud.config.VoiceToggle, CVAR_INT, 0, 5 }, + + { "team","change team in multiplayer", (void *)&ud.team, CVAR_INT|CVAR_MULTI, 0, 3 }, + +#ifdef EDUKE32_TOUCH_DEVICES + { "touch_sens_move_x","touch input sensitivity for moving forward/back", (void *)&droidinput.forward_sens, CVAR_FLOAT, 1, 9 }, + { "touch_sens_move_y","touch input sensitivity for strafing", (void *)&droidinput.strafe_sens, CVAR_FLOAT, 1, 9 }, + { "touch_sens_look_x", "touch input sensitivity for turning left/right", (void *) &droidinput.yaw_sens, CVAR_FLOAT, 1, 9 }, + { "touch_sens_look_y", "touch input sensitivity for looking up/down", (void *) &droidinput.pitch_sens, CVAR_FLOAT, 1, 9 }, + { "touch_invert", "invert look up/down touch input", (void *) &droidinput.invertLook, CVAR_INT, 0, 1 }, +#endif + + { "vid_gamma","adjusts gamma component of gamma ramp",(void *)&vid_gamma, CVAR_FLOAT|CVAR_FUNCPTR, 0, 10 }, + { "vid_contrast","adjusts contrast component of gamma ramp",(void *)&vid_contrast, CVAR_FLOAT|CVAR_FUNCPTR, 0, 10 }, + { "vid_brightness","adjusts brightness component of gamma ramp",(void *)&vid_brightness, CVAR_FLOAT|CVAR_FUNCPTR, 0, 10 }, + { "wchoice","sets weapon autoselection order", (void *)ud.wchoice, CVAR_STRING|CVAR_FUNCPTR, 0, MAX_WEAPONS }, + }; + + osdcmd_cheatsinfo_stat.cheatnum = -1; + + for (i=0; i<ARRAY_SIZE(cvars_game); i++) + { + switch (cvars_game[i].flags & (CVAR_FUNCPTR|CVAR_MULTI)) + { + case CVAR_FUNCPTR: + OSD_RegisterCvar(&cvars_game[i], osdcmd_cvar_set_game); break; + case CVAR_MULTI: + case CVAR_FUNCPTR|CVAR_MULTI: + OSD_RegisterCvar(&cvars_game[i], osdcmd_cvar_set_multi); break; + default: + OSD_RegisterCvar(&cvars_game[i], osdcmd_cvar_set); break; + } + } + + if (VOLUMEONE) + OSD_RegisterFunction("changelevel","changelevel <level>: warps to the given level", osdcmd_changelevel); + else + { + OSD_RegisterFunction("changelevel","changelevel <volume> <level>: warps to the given level", osdcmd_changelevel); + OSD_RegisterFunction("map","map <mapfile>: loads the given user map", osdcmd_map); + OSD_RegisterFunction("demo","demo <demofile or demonum>: starts the given demo", osdcmd_demo); + } + + OSD_RegisterFunction("addpath","addpath <path>: adds path to game filesystem", osdcmd_addpath); + OSD_RegisterFunction("bind","bind <key> <string>: associates a keypress with a string of console input. Type \"bind showkeys\" for a list of keys and \"listsymbols\" for a list of valid console commands.", osdcmd_bind); + OSD_RegisterFunction("cmenu","cmenu <#>: jumps to menu", osdcmd_cmenu); + OSD_RegisterFunction("crosshaircolor","crosshaircolor: changes the crosshair color", osdcmd_crosshaircolor); + + OSD_RegisterFunction("connect","connect: connects to a multiplayer game", osdcmd_connect); + OSD_RegisterFunction("disconnect","disconnect: disconnects from the local multiplayer game", osdcmd_disconnect); + + for (i=0; i<NUMGAMEFUNCTIONS; i++) + { + char *t; + int32_t j; + + if (gamefunctions[i][0] == '\0') + continue; + +// if (!Bstrcmp(gamefunctions[i],"Show_Console")) continue; + + Bsprintf(tempbuf,"gamefunc_%s",gamefunctions[i]); + t = Xstrdup(tempbuf); + for (j=Bstrlen(t); j>=0; j--) + t[j] = Btolower(t[j]); + Bstrcat(tempbuf,": game button"); + OSD_RegisterFunction(t, Xstrdup(tempbuf), osdcmd_button); + } + + OSD_RegisterFunction("give","give <all|health|weapons|ammo|armor|keys|inventory>: gives requested item", osdcmd_give); + OSD_RegisterFunction("god","god: toggles god mode", osdcmd_god); + OSD_RegisterFunction("activatecheat","activatecheat <id>: activates a cheat code", osdcmd_activatecheat); + + OSD_RegisterFunction("initgroupfile","initgroupfile <path>: adds a grp file into the game filesystem", osdcmd_initgroupfile); +#ifdef DEBUGGINGAIDS + OSD_RegisterFunction("inittimer","debug", osdcmd_inittimer); +#endif +#if !defined NETCODE_DISABLE + OSD_RegisterFunction("kick","kick <id>: kicks a multiplayer client. See listplayers.", osdcmd_kick); + OSD_RegisterFunction("kickban","kickban <id>: kicks a multiplayer client and prevents them from reconnecting. See listplayers.", osdcmd_kickban); + + OSD_RegisterFunction("listplayers","listplayers: lists currently connected multiplayer clients", osdcmd_listplayers); +#endif + OSD_RegisterFunction("music","music E<ep>L<lev>: change music", osdcmd_music); + OSD_RegisterFunction("name","name: change your multiplayer nickname", osdcmd_name); + OSD_RegisterFunction("noclip","noclip: toggles clipping mode", osdcmd_noclip); + + OSD_RegisterFunction("password","password: sets multiplayer game password", osdcmd_password); + + OSD_RegisterFunction("quicksave","quicksave: performs a quick save", osdcmd_quicksave); + OSD_RegisterFunction("quickload","quickload: performs a quick load", osdcmd_quickload); + OSD_RegisterFunction("quit","quit: exits the game immediately", osdcmd_quit); + OSD_RegisterFunction("exit","exit: exits the game immediately", osdcmd_quit); + + OSD_RegisterFunction("restartmap", "restartmap: restarts the current map", osdcmd_restartmap); + OSD_RegisterFunction("restartsound","restartsound: reinitializes the sound system",osdcmd_restartsound); + OSD_RegisterFunction("restartvid","restartvid: reinitializes the video mode",osdcmd_restartvid); +#if !defined LUNATIC + OSD_RegisterFunction("addlogvar","addlogvar <gamevar>: prints the value of a gamevar", osdcmd_addlogvar); + OSD_RegisterFunction("setvar","setvar <gamevar> <value>: sets the value of a gamevar", osdcmd_setvar); + OSD_RegisterFunction("setvarvar","setvarvar <gamevar1> <gamevar2>: sets the value of <gamevar1> to <gamevar2>", osdcmd_setvar); + OSD_RegisterFunction("setactorvar","setactorvar <actor#> <gamevar> <value>: sets the value of <actor#>'s <gamevar> to <value>", osdcmd_setactorvar); +#else + OSD_RegisterFunction("lua", "lua \"Lua code...\": runs Lunatic code", osdcmd_lua); +#endif + OSD_RegisterFunction("screenshot","screenshot [format]: takes a screenshot.", osdcmd_screenshot); + + OSD_RegisterFunction("spawn","spawn <picnum> [palnum] [cstat] [ang] [x y z]: spawns a sprite with the given properties",osdcmd_spawn); + + OSD_RegisterFunction("unbind","unbind <key>: unbinds a key", osdcmd_unbind); + OSD_RegisterFunction("unbindall","unbindall: unbinds all keys", osdcmd_unbindall); + + OSD_RegisterFunction("vidmode","vidmode <xdim> <ydim> <bpp> <fullscreen>: change the video mode",osdcmd_vidmode); +#ifdef USE_OPENGL + baselayer_osdcmd_vidmode_func = osdcmd_vidmode; +#endif + return 0; +} + |