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|
use std
use sdl
const winwidth = 960
const winheight = 480
const scrwidth = 64
const scrheight = 32
const scrsz = scrwidth * scrheight
const memsz = 4096
const stksz = 16
const regsz = 16
const fntoff = 0x50
const fntsz = 80
const fnt = [
0xF0, 0x90, 0x90, 0x90, 0xF0, // 0
0x20, 0x60, 0x20, 0x20, 0x70, // 1
0xF0, 0x10, 0xF0, 0x80, 0xF0, // 2
0xF0, 0x10, 0xF0, 0x10, 0xF0, // 3
0x90, 0x90, 0xF0, 0x10, 0x10, // 4
0xF0, 0x80, 0xF0, 0x10, 0xF0, // 5
0xF0, 0x80, 0xF0, 0x90, 0xF0, // 6
0xF0, 0x10, 0x20, 0x40, 0x40, // 7
0xF0, 0x90, 0xF0, 0x90, 0xF0, // 8
0xF0, 0x90, 0xF0, 0x10, 0xF0, // 9
0xF0, 0x90, 0xF0, 0x90, 0x90, // A
0xE0, 0x90, 0xE0, 0x90, 0xE0, // B
0xF0, 0x80, 0x80, 0x80, 0xF0, // C
0xE0, 0x90, 0x90, 0x90, 0xE0, // D
0xF0, 0x80, 0xF0, 0x80, 0xF0, // E
0xF0, 0x80, 0xF0, 0x80, 0x80 // F
];
const clrscr = {b, n
var i
for i = 0; i < n; i++;
b#[i] = 0
;;
}
const loadprg = {b, fname
var fd, i, buf
match std.open(fname, std.Oread)
| `std.Ok(n): fd = n
| `std.Err(errno):
std.fatal("could not open {}\n", fname)
;;
buf = std.slalloc(0xfff - 0x200)
match std.read(fd, buf)
| `std.Ok(n):
for i = 0; i < 0xfff - 0x200; i++;
b#[i + 0x200] = (buf[i] : uint8)
;;
| `std.Err(n):
std.fatal("could not read {}\n", fname)
;;
}
const loadfnt = {b
var i
for i = 0; i < fntsz; i++;
b#[i+fntoff] = fnt[i]
;;
}
const getkeys = {
var state = sdl.getkbd()
-> [
state#[sdl.SCANCODE_1],
state#[sdl.SCANCODE_2],
state#[sdl.SCANCODE_3],
state#[sdl.SCANCODE_4],
state#[sdl.SCANCODE_Q],
state#[sdl.SCANCODE_W],
state#[sdl.SCANCODE_E],
state#[sdl.SCANCODE_R],
state#[sdl.SCANCODE_A],
state#[sdl.SCANCODE_S],
state#[sdl.SCANCODE_D],
state#[sdl.SCANCODE_F],
state#[sdl.SCANCODE_Z],
state#[sdl.SCANCODE_X],
state#[sdl.SCANCODE_C],
state#[sdl.SCANCODE_V],
state#[sdl.SCANCODE_ESC],
]
}
const main = {args : byte[:][:]
var win, r, tex
sdl.init(sdl.INIT_VIDEO)
win = sdl.mkwin(("chip\0" : byte#),
sdl.WIN_POS_UNSPEC,
sdl.WIN_POS_UNSPEC,
winwidth,
winheight,
sdl.WIN_OPENGL)
r = sdl.mkrenderer(win, -1, sdl.RENDERER_ACCEL)
tex = sdl.mktexture(r, sdl.PIXFMT_RGB332, sdl.TEXACCESS_STREAM, 64, 32)
var gfx : uint8[scrsz]
var mem : uint8[memsz]
var reg : uint8[regsz]
var stk : uint16[stksz]
var pc : uint16 = 0x200
var sp : uint16 = 0
var I : uint16 = 0
var delay : uint8 = 0
var sound : uint8 = 0
var keys
if args.len != 2
std.fatal("usage: {} [ROM]\n", args[0])
;;
clrscr(&gfx, scrsz)
loadprg(&mem, args[1])
loadfnt(&mem)
var opcode, arg
while true
opcode = mem[pc]
arg = mem[pc + 1]
keys = getkeys()
sdl.delay(2)
if keys[0x10] != 0
break
;;
match (opcode & 0xf0) >> 4
| 0x0:
// CLS
if (opcode & 0x0f) == 0 && (arg & 0x0f) == 0
clrscr(&gfx, scrsz)
// RET
elif (opcode & 0x0f) == 0
if sp == 0
std.die("stack underflow")
;;
sp--
pc = stk[sp]
// SYS
else
std.die("RCA 1802 SYS unimplented")
;;
// JP
| 0x1:
pc = (opcode & 0x0f : uint16)
pc <<= 8
pc |= (arg : uint16)
pc -= 2
// CALL
| 0x2:
if sp >= stksz
std.die("stack overflow")
;;
stk[sp] = pc
sp++
pc = (opcode & 0x0f : uint16)
pc <<= 8
pc |= (arg : uint16)
pc -= 2
// SE
| 0x3:
if reg[opcode & 0x0f] == arg
pc += 2
;;
// SNE
| 0x4:
if reg[opcode & 0x0f] != arg
pc += 2
;;
// SE
| 0x5:
if reg[opcode & 0x0f] == reg[(arg & 0xf0) >> 4]
pc += 2
;;
// LD
| 0x6:
reg[opcode & 0x0f] = arg
// ADD (without overflow)
| 0x7:
reg[opcode & 0x0f] += arg
| 0x8:
match arg & 0x0f
// LD
| 0x0:
reg[opcode & 0x0f] = reg[(arg & 0xf0) >> 4]
// OR
| 0x1:
reg[opcode & 0x0f] |= reg[(arg & 0xf0) >> 4]
// AND
| 0x2:
reg[opcode & 0x0f] &= reg[(arg & 0xf0) >> 4]
// XOR
| 0x3:
reg[opcode & 0x0f] ^= reg[(arg & 0xf0) >> 4]
// ADD
| 0x4:
if (0xff - reg[opcode & 0x0f]) < reg[(arg & 0xf0) >> 4]
reg[0xf] = 1
else
reg[0xf] = 0
;;
reg[opcode & 0x0f] += reg[(arg & 0xf0) >> 4]
// SUB
| 0x5:
if (0xff - reg[opcode & 0x0f]) < reg[(arg & 0xf0) >> 4]
reg[0xf] = 1
else
reg[0xf] = 0
;;
reg[opcode & 0x0f] -= reg[(arg & 0xf0) >> 4]
// SHR
| 0x6:
reg[0xf] = reg[opcode & 0x0f] & 1
reg[opcode & 0x0f] >>= 1
// SUBN
| 0x7:
if (0xff - reg[(arg & 0xf0) >> 4]) < reg[opcode & 0x0f]
reg[0xf] = 1
else
reg[0xf] = 0
;;
reg[opcode & 0x0f] = reg[(arg & 0xf0) >> 4] - reg[opcode & 0x0f]
// SHL
| 0xe:
reg[0xf] = reg[opcode & 0x0f] & (1 << 7)
reg[opcode & 0x0f] <<= 1
| _: std.die("unimplemented opcode")
;;
// SNE
| 0x9:
if reg[opcode & 0x0f] != reg[(arg & 0xf0) >> 4]
pc += 2
;;
// LD (I)
| 0xa:
I = (opcode & 0x0f : uint16)
I <<= 8
I |= (arg : uint16)
// JP + V0
| 0xb:
pc = (opcode & 0x0f : uint16)
pc <<= 8
pc |= (arg : uint16)
pc += (reg[0] : uint16)
pc -= 2
// RND
| 0xc:
// HACK: SIGFPE when calling std.rand(0, 256)
reg[opcode & 0x0f] = (std.rand(0, 255) + std.rand(0, 2)) & arg
// DRW
| 0xd:
var x = (reg[opcode & 0x0f] : uint16)
var y = (reg[(arg & 0xf0) >> 4] : uint16)
var n = (arg & 0x0f : uint16)
var i, j
reg[0xf] = 0
for i = 0; i < n; i++;
for j = 0; j < 8; j++;
if (y + i) * scrwidth + x + j < scrsz
if mem[I + i] & ((0x80 >> j) : uint8) != 0
if gfx[(y + i) * scrwidth + x + j] != 0
reg[0xf] = 1
;;
gfx[(y + i) * scrwidth + x + j] ^= 0xff
;;
;;
;;
;;
sdl.update(tex, (gfx[:] : void#), 64)
sdl.copy(r, tex)
sdl.present(r)
| 0xe:
// SKP
if arg == 0x9e
if keys[reg[opcode & 0x0f]] != 0
pc += 2
;;
// SKNP
elif arg == 0xa1
if keys[reg[opcode & 0x0f]] == 0
pc += 2
;;
else
std.die("unimplemented opcode")
;;
| 0xf:
match arg
// LD
| 0x07:
reg[opcode & 0x0f] = delay
// LD
| 0x0a:
std.die("unimplemented opcode")
// LD
| 0x15:
delay = reg[opcode & 0x0f]
// LD
| 0x18:
sound = reg[opcode & 0x0f]
// ADD
| 0x1e:
I += (reg[opcode & 0x0f] : uint16)
if I > 0xfff
reg[0xf] = 1
;;
// LD
| 0x29:
I = fntoff + 5 * (reg[opcode & 0x0f] : uint16)
// BCD
| 0x33:
mem[I] = reg[(opcode & 0x0f)] / 100
mem[I + 1] = (reg[(opcode & 0x0f)] % 100) / 10
// HACK: Assembler error on (opcode & 0x0f) % 10
mem[I + 2] = reg[(opcode & 0x0f)] - mem[I + 1] * 10 - mem[I] * 100
// LD
| 0x55:
var i
for i = 0; i <= ((opcode & 0x0f) : uint16); i++;
mem[I + i] = reg[i]
;;
// LD
| 0x65:
var i
for i = 0; i <= ((opcode & 0x0f) : uint16); i++;
reg[i] = mem[I + i]
;;
| _:
std.die("unimplemented opcode")
;;
| _ : std.die("unimplemented opcode")
;;
pc += 2
if delay > 0
delay--
;;
if sound > 0
sound--
;;
;;
sdl.freerenderer(r)
sdl.freewin(win)
sdl.quit()
}
|