From dfe364b8501838cd41bc8681ddd4af0a1781346b Mon Sep 17 00:00:00 2001 From: "Jakob L. Kreuze" Date: Thu, 25 Oct 2018 15:41:41 -0400 Subject: Update README --- README.org | 36 ++++++++++++++++++++++++++++++------ 1 file changed, 30 insertions(+), 6 deletions(-) diff --git a/README.org b/README.org index ea9eead..d1397b1 100644 --- a/README.org +++ b/README.org @@ -3,8 +3,13 @@ #+EMAIL: zerodaysfordays@sdf.lonestar.org #+DATE: <2018-10-19 Fri> -My entry to this year's [[https://events.tymoon.eu/4][Autumn Lisp Game Jam]]. The theme was slime, so it's a -game about covering everything in sight with slime. +This is my entry to this year's [[https://events.tymoon.eu/4][Autumn Lisp Game Jam]]. The dialect of Lisp I +chose to use for this entry was [[https://fennel-lang.org/][Fennel]], a simple and elegant Lisp that I feel +perfectly matches the simplicity and elegance of Lua. The theme was slime, so +it's a game about covering everything in sight with slime. As of right now, this +has the distinct charm of a demo that was far too ambitious and rushed to be +much more than a buggy proof of concept, but I do hope that enjoy it in some +capacity. * 1. Running the Game @@ -15,7 +20,12 @@ following from the root directory: love . #+END_SRC -* 2. Thanks! +* 2. Instructions + +You can move laterally with the left and right arrow keys, jump with the 'z' +key, and spew balls of slime with the 'x' key. + +* 3. Thanks! ** [[https://technomancy.us][Phil Hagelberg]] @@ -28,17 +38,31 @@ the API's for LÖVE as well as a few other excellent Lua libraries, listed below Of [[https://github.com/rxi/lume][lume.lua]], which provides some very pleasant functional constructs such as =map=, as well as typical linear interpolation and vector math. lume is released -under the MIT License. +under the MIT license. ** [[http://kiki.to/][Enrique García Cota]] Of [[https://github.com/kikito/bump.lua][bump.lua]], a much simpler library for collision detection than the one -provided by LÖVE. +provided by LÖVE. bump.lua is released under the MIT license. ** [[http://clintbellanger.net/][Clint Bellanger]] -Of the [[https://opengameart.org/content/boxy-bold-font][Boxy Bold Font]] that I used in this game. +Of the [[https://opengameart.org/content/boxy-bold-font][Boxy Bold Font]] that I used in this game. The font is licensed under CC0. ** [[https://love2d.org/][LOVE Development Team]] I really did fall in löve with the LÖVE API's. + +** Various Users on The Mod Archive + +The wonderful chiptunes are, sadly, not my own. To fit into the requirement that +all existing assets be free for others to use as well, I only picked modules +that were licensed in the public domain. Among them: + +- [[https://modarchive.org/index.php?request=view_by_moduleid&query=50010][Nebulos NES by SoDa7]] +- [[https://modarchive.org/index.php?request=view_by_moduleid&query=172462][SpeedChip by KatieCadetAKASailorMoonFan]] +- [[https://modarchive.org/index.php?request=view_by_moduleid&query=173084][October_Chip by Drozerix]] +- [[https://modarchive.org/index.php?request=view_by_moduleid&query=172732][The_Dim_Dungeon by Drozerix]] +- [[https://modarchive.org/index.php?request=view_by_moduleid&query=172424][The_Epic_Chip by Drozerix]] +- [[https://modarchive.org/index.php?request=view_by_moduleid&query=173935][Girl From Mars by Drozerix]] +- [[https://modarchive.org/index.php?request=view_by_moduleid&query=173939][Key Generators by Drozerix]] -- cgit v1.3