From 527c2f8e341d87a94031644697dec354e9b67910 Mon Sep 17 00:00:00 2001 From: "Jakob L. Kreuze" Date: Tue, 12 Jun 2018 17:45:19 -0400 Subject: Cleaned up and began to implement tests. --- README.md | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) (limited to 'README.md') diff --git a/README.md b/README.md index 69c01fe..5ad52d4 100644 --- a/README.md +++ b/README.md @@ -34,9 +34,10 @@ lack of foresight. - [ ] Resolution of group files based on the current game. - [ ] Proper path resolution. - This means removing certain paths when the necessary groups are loaded. - - Appears to be a Doom iwad, though I'm not sure what its purpose is. + - [ ] Tests. - [ ] Implement support for Build's MAPs. - - [ ] MAP parser. + - [x] MAP parser. + - [ ] Tests. - [ ] Implement a timer system. - Needs to expose some sort of 'totalclock'. - [ ] Implement support for ART bitmaps. @@ -52,6 +53,7 @@ lack of foresight. - [ ] Implement support for DEF files. - [ ] Implement support for MACT scripts. (Apparently quite similar to INI) - [ ] Implement support for RTS. + - Appears to be a Doom iwad, though I'm not sure what its purpose is. - [ ] Implement graphical output. - [ ] Write something using the kiss3d library to hold me over while I'm trying to learn the linear algebra required to write an actual renderer. - [ ] Implement something equivalent to the "classic" software renderer. @@ -65,7 +67,7 @@ lack of foresight. - [ ] Support for save files. - [ ] Support for ANM cinematics. - [ ] Multiplayer networking! - - Doesn't necessarily have to be compatible with ENet, but it'd be a plus. + - Doesn't necessarily have to be compatible with ENet, but that would be a plus. [1]: https://blood-wiki.org/index.php/BloodGDX -- cgit v1.3