1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
|
`(("Finding and Exploiting Hidden Features of Animal Crossings NES Emulator"
"https://jamchamb.github.io/2018/07/11/animal-crossing-nes-emulator-hacks.html"
("binary-exploitation"
"c"
"dolphin"
"game-hacking"
"ida"
"powerpc"
"retro-tech"
"reversing"
"video-games"))
("Arbitrary Code Execution in Ocarina of Time"
"https://www.youtube.com/watch?v=RoEmGCNsbno"
("binary-exploitation"
"game-hacking"
"mips"
"n64"
"security"
"video"
"video-games"))
("Disassembling Jak & Daxter"
"http://www.codersnotes.com/notes/disassembling-jak/"
("lisp"
"mips"
"retro-tech"
"reversing"
"video-games"))
("VMU Hackery"
"http://dmitry.gr/index.php?r=05.Projects&proj=25.%20VMU%20Hacking"
("hardware" "retro-tech" "reversing"))
("Fixing a bug in an 18 year old Shockwave game"
"https://mattbruv.github.io/ccsr-bugfix/"
("game-hacking"
"retro-tech"
"reversing"
"video-games"))
("Battletoads text decompression (huffman)"
"https://forums.nesdev.com/viewtopic.php?t=8609"
("6502" "nes" "retro-tech" "reversing" "video-games"))
("Zelda Screen Transitions are Undefined Behavior"
"https://gridbugs.org/zelda-screen-transitions-are-undefined-behaviour/"
("6502" "nes" "retro-tech" "reversing" "video-games"))
("Sonic Battle (GBA) Renderer Series"
"https://fouramgames.com/blog/sonic-battle-renderer"
("graphics" "hardware" "reversing" "retro-tech"))
("How Much of a Genius-Level Move Was Using Binary Space Partitioning in Doom?"
"https://twobithistory.org/2019/11/06/doom-bsp.html"
("graphics" "math" "programming" "video-games"))
("Investigating a recent ebook DRM system (c. 2018)"
"https://yingtongli.me/blog/2019/03/28/drm2.html"
("android" "arm" "reversing"))
("Looking inside the box"
"https://anvilventures.com/blog/looking-inside-the-box.html"
("python" "reversing"))
("Analysis of the 2015 ESET Crackme challenge"
"https://lyxica.github.io/ESET.pdf"
("ctf" "reversing" "x86"))
("Adventures in reverse engineering Broadcom NIC firmware"
"https://www.devever.net/~hl/ortega"
("arm" "hardware" "reversing" "x86"))
("GPS, Galileo & More: How do they work & what happened during the big outage?"
"https://ds9a.nl/articles/posts/gps-gnss-how-do-they-work/"
("ham"))
("[DSCTF 2019] CPU Adventure – Unknown CPU Reversing"
"https://www.robertxiao.ca/hacking/dsctf-2019-cpu-adventure-unknown-cpu-reversing/"
("ctf" "reversing" "writeup"))
("You Won't Believe This One Weird CPU Instruction!"
"https://vaibhavsagar.com/blog/2019/09/08/popcount/"
("hardware" "historical" "optimization" "x86"))
("Glitching a $20k Piece of History"
"https://yifan.lu/2019/08/16/glitching-a-20k-piece-of-history/"
("arm" "hardware" "reversing"))
("A Great Old-Timey Game-Programming Hack"
"http://blog.moertel.com/posts/2013-12-14-great-old-timey-game-programming-hack.html"
("6502"
"game-development"
"programming"
"retro-tech"
"video-games"))
("CGA in 1024 Colors - a New Mode: the Illustrated Guide"
"https://int10h.org/blog/2015/04/cga-in-1024-colors-new-mode-illustrated/"
("dos" "hardware" "graphics" "retro-tech"))
("Ubershaders: A Ridiculous Solution to an Impossible Problem"
"https://dolphin-emu.org/blog/2017/07/30/ubershaders/"
("dolphin"
"graphics"
"hardware"
"opengl"
"programming"
"video-games"))
("GDCCs Memory Model"
"http://ipfsgw.greyserv.net/ipns/davidph.greyserv.net/blog/GDCC_Memory_Model.html"
("c" "doom" "programming" "video-games"))
("Code Conversion Language"
"http://emacsninja.com/posts/code-conversion-language.html"
("c" "emacs" "emacs-lisp" "lisp" "optimization" "programming" "reversing"))
("The General Problem"
"https://generalproblem.net/"
("compilers" "functional-programming" "guile" "lisp" "programming" "scheme" "x86"))
("What the Hero Sees: Field-of-View for Roguelikes "
"http://journal.stuffwithstuff.com/2015/09/07/what-the-hero-sees/"
("programming"
"algorithms"
"dart"
"game-development"
"interactive"
"video-games"))
("A Constructive Look At TempleOS"
"http://www.codersnotes.com/notes/a-constructive-look-at-templeos/"
("operating-systems" "programming"))
("Guix: A most advanced operating system"
"https://ambrevar.xyz/guix-advance/index.html"
("functional-programming"
"guile"
"guix"
"linux"
"lisp"
"programming"
"scheme"))
("Lisp Hackers"
"https://leanpub.com/lisphackers/read"
("culture" "lisp" "practices" "programming"))
("Pascal Costanzas Highly Opinionated Guide to Lisp"
"http://www.p-cos.net/lisp/guide.html"
("common-lisp" "lisp" "programming"))
("The Nature of Lisp"
"http://www.defmacro.org/ramblings/lisp.html"
("java" "lisp" "programming"))
("A Road to Common Lisp"
"http://stevelosh.com/blog/2018/08/a-road-to-common-lisp/"
("common-lisp" "lisp" "programming"))
("MOST-POSITIVE-BIGNUM"
"https://www.jwz.org/blog/2008/03/most-positive-bignum/"
("historical" "lisp"))
("Meta-Circular Adventures in Functional Abstraction"
"https://web.archive.org/web/20160609222905/https://chriskohlhepp.wordpress.com/metacircular-adventures-in-functional-abstraction-challenging-clojure-in-common-lisp/"
("common-lisp"
"functional-programming"
"lisp"
"programming"))
("Cons cells vs. Linked lists"
"https://funcall.blogspot.com/2020/01/cons-cells-vs-linked-lists.html"
("common-lisp" "lisp" "programming" "programming-languages"))
("fibs, lies, and benchmarks"
"https://wingolog.org/archives/2019/06/26/fibs-lies-and-benchmarks"
("functional-programming"
"lisp"
"optimization"
"programming"
"programming-languages"
"scheme"))
("Models of Generics and Metaprogramming: Go, Rust, Swift, D and More"
"http://thume.ca/2019/07/14/a-tour-of-metaprogramming-models-for-generics/"
("c" "c++" "go" "optimization" "programming" "programming-languages" "rust"))
("John Carmack on Inlined Code"
"http://number-none.com/blow/john_carmack_on_inlined_code.html"
("c++" "optimization" "programming"))
("Notes on a smaller Rust"
"https://boats.gitlab.io/blog/post/notes-on-a-smaller-rust/"
("programming" "rust"))
("Chaining Functions Without Returning Self"
"https://randompoison.github.io/posts/returning-self/"
("programming" "rust"))
("Implementing a NES Emulator in Rust"
"http://www.michaelburge.us/2019/03/18/nes-design.html"
("6502"
"hardware"
"programming"
"rust"
"video-games"))
("Smashing the heap by overflowing the stack"
"https://ldpreload.com/blog/stack-smashes-you"
("c" "linux" "rust" "security"))
("Creating a Rootkit to Learn C"
"https://h0mbre.github.io/Learn-C-By-Creating-A-Rootkit/#"
("c" "security" "linux"))
("Building a Homebrew Video Game Console"
"https://internalregister.github.io/2019/03/14/Homebrew-Console.html"
("c" "hardware" "programming" "z80"))
("Approximating the Sine Function"
"http://datagenetics.com/blog/july12019/index.html"
("math" "optimization"))
("Looping Music Seamlessly"
"http://nolannicholson.com/looper.html"
("math"))
("The PGP Problem"
"https://latacora.micro.blog/2019/07/16/the-pgp-problem.html"
("crypto" "math" "pgp" "security")
((p "While I feel the author's suggestion to \"[u]se Signal. Or Wire, or
WhatsApp, or some other Signal-protocol-based secure messenger\" is
well-intentioned, I strongly dislike advocating for nonfree software and network
services that are run unethically. I am a proponent of OMEMO/XMPP.")
(p "I may start using signify for my own software. Of course, I won't
entirely give up on PGP, but I think that signing with both would be enough to
signal my endorsement of the former.")
(p "The lack of a suggested alternative for email is particularly depressing
to me. Why haven't we come up with a better system yet?")
(p "And the author does well to admit that PGP is still a fair choice for
encrypting files. I see myself continuing to use "
,(hyperlink "https://www.passwordstore.org/" "pass")
" for years to come.")))
("Infectious Executable Stacks"
"https://nullprogram.com/blog/2019/11/15/"
("binary-exploitation" "c" "security"))
("In Noisy Digital Era, Elegant Internet Still Thrives"
"https://www.npr.org/2012/04/17/150817325/in-noisy-digital-era-elegant-internet-still-thrives"
("culture"))
("Codecademy vs. The BBC Micro"
"https://twobithistory.org/2019/03/31/bbc-micro.html"
("culture" "historical"))
("Graying Out"
"https://www.tbray.org/ongoing/When/201x/2019/03/11/Lights-Going-Out"
("culture" "jabber"))
("What's Wrong With XMPP?"
"https://blog.samwhited.com/2019/02/whats-wrong-with-xmpp/"
("culture" "jabber"))
("Does Visual Studio Rot the Mind?"
"http://www.charlespetzold.com/etc/DoesVisualStudioRotTheMind.html"
("practices" "programming"))
("Software disenchantment"
"http://tonsky.me/blog/disenchantment/"
("culture" "programming"))
("Writing system software: code comments."
"http://antirez.com/news/124"
("programming"))
("Indirection Is Not Abstraction"
"https://www.silasreinagel.com/blog/2018/10/30/indirection-is-not-abstraction/"
("programming"))
("\"ActivityPub: past, present, future\" - Keynote by Christopher Lemmer Webber #apconf"
"https://conf.tube/videos/watch/2b9a985b-ccdd-49ce-a81b-ed00d2b47c85"
("distributed-systems" "mastodon" "video"))
("Augmenting Long-term Memory"
"http://augmentingcognition.com/ltm.html"
("cogsci"))
("The Process of Mastering a Skill"
"https://azeria-labs.com/the-process-of-mastering-a-skill/"
("cogsci"))
("Writing well"
"http://www.defmacro.org/2016/12/22/writing-well.html"
("writing")))
|