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+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the “Software”), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+// SOFTWARE.
+
+(function oneko() {
+ const nekoEl = document.createElement("div");
+ let nekoPosX = 32;
+ let nekoPosY = 32;
+ let mousePosX = 0;
+ let mousePosY = 0;
+ let frameCount = 0;
+ let idleTime = 0;
+ let idleAnimation = null;
+ let idleAnimationFrame = 0;
+ const nekoSpeed = 10;
+ const spriteSets = {
+ idle: [[-3, -3]],
+ alert: [[-7, -3]],
+ scratch: [
+ [-5, 0],
+ [-6, 0],
+ [-7, 0],
+ ],
+ tired: [[-3, -2]],
+ sleeping: [
+ [-2, 0],
+ [-2, -1],
+ ],
+ N: [
+ [-1, -2],
+ [-1, -3],
+ ],
+ NE: [
+ [0, -2],
+ [0, -3],
+ ],
+ E: [
+ [-3, 0],
+ [-3, -1],
+ ],
+ SE: [
+ [-5, -1],
+ [-5, -2],
+ ],
+ S: [
+ [-6, -3],
+ [-7, -2],
+ ],
+ SW: [
+ [-5, -3],
+ [-6, -1],
+ ],
+ W: [
+ [-4, -2],
+ [-4, -3],
+ ],
+ NW: [
+ [-1, 0],
+ [-1, -1],
+ ],
+ };
+ function create() {
+ nekoEl.id = "oneko";
+ nekoEl.style.width = "32px";
+ nekoEl.style.height = "32px";
+ nekoEl.style.position = "fixed";
+ nekoEl.style.backgroundImage = "url('/static/image/oneko.gif')";
+ nekoEl.style.imageRendering = "pixelated";
+ nekoEl.style.left = "16px";
+ nekoEl.style.top = "16px";
+
+ document.body.appendChild(nekoEl);
+
+ document.onmousemove = (event) => {
+ mousePosX = event.clientX;
+ mousePosY = event.clientY;
+ };
+
+ window.onekoInterval = setInterval(frame, 100);
+ }
+
+ function setSprite(name, frame) {
+ const sprite = spriteSets[name][frame % spriteSets[name].length];
+ nekoEl.style.backgroundPosition = `${sprite[0] * 32}px ${
+ sprite[1] * 32
+ }px`;
+ }
+
+ function resetIdleAnimation() {
+ idleAnimation = null;
+ idleAnimationFrame = 0;
+ }
+
+ function idle() {
+ idleTime += 1;
+
+ // every ~ 20 seconds
+ if (
+ idleTime > 10 &&
+ Math.floor(Math.random() * 200) == 0 &&
+ idleAnimation == null
+ ) {
+ idleAnimation = ["sleeping", "scratch"][
+ Math.floor(Math.random() * 2)
+ ];
+ }
+
+ switch (idleAnimation) {
+ case "sleeping":
+ if (idleAnimationFrame < 8) {
+ setSprite("tired", 0);
+ break;
+ }
+ setSprite("sleeping", Math.floor(idleAnimationFrame / 4));
+ if (idleAnimationFrame > 192) {
+ resetIdleAnimation();
+ }
+ break;
+ case "scratch":
+ setSprite("scratch", idleAnimationFrame);
+ if (idleAnimationFrame > 9) {
+ resetIdleAnimation();
+ }
+ break;
+ default:
+ setSprite("idle", 0);
+ return;
+ }
+ idleAnimationFrame += 1;
+ }
+
+ function frame() {
+ frameCount += 1;
+ const diffX = nekoPosX - mousePosX;
+ const diffY = nekoPosY - mousePosY;
+ const distance = Math.sqrt(diffX ** 2 + diffY ** 2);
+
+ if (distance < nekoSpeed || distance < 48) {
+ idle();
+ return;
+ }
+
+ idleAnimation = null;
+ idleAnimationFrame = 0;
+
+ if (idleTime > 1) {
+ setSprite("alert", 0);
+ // count down after being alerted before moving
+ idleTime = Math.min(idleTime, 7);
+ idleTime -= 1;
+ return;
+ }
+
+ direction = diffY / distance > 0.5 ? "N" : "";
+ direction += diffY / distance < -0.5 ? "S" : "";
+ direction += diffX / distance > 0.5 ? "W" : "";
+ direction += diffX / distance < -0.5 ? "E" : "";
+ setSprite(direction, frameCount);
+
+ nekoPosX -= (diffX / distance) * nekoSpeed;
+ nekoPosY -= (diffY / distance) * nekoSpeed;
+
+ nekoEl.style.left = `${nekoPosX - 16}px`;
+ nekoEl.style.top = `${nekoPosY - 16}px`;
+ }
+
+ create();
+})();